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In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
What is the fifth word of the third paragraph on page 17?
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
InstantAction was a digital distributor of video-games available to play in the browser.
Insult Swordfighting is a concept from the Monkey Island series of games. It is a swordfight where the goal is to outwit your opponent with various insults. If your enemy does not know the comeback to your insults, you will win the match. Every insult has a corresponding comeback.
A gameplay mechanic allowing players to store their items and freely carry them around.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
A lawyer is someone who can practice law and can be a representative in a court case, usually representing the plaintiff or the defense.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Character Theme: A recurring musical theme that accompanies a particular character.
The act of granting freedom to prisoners or subjugated NPCs.
'Shhh!'
Puzzles where light beams must be manipulated in certain ways, usually with a series of mirrors. Popular in action-adventure games.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A large aquatic mammal.
Ever since Pac-Man, games have had us navigating mazes.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
When an achievement is only attainable at a single point in a game, it is considered a missable achievement. If a player has missed such an achievement, then he must replay the entire game in order to get it.
A time honored tradition among the Monkeys of Monkey Island. At, first it was a way monkey's would wage war, now it is more of a game.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
A mouse is a small rodent with a tail and whiskers.
A single game may use multiple art styles. For example, Comic Jumper switches its levels between art styles inspired by comics, and Rock of Ages has its stages take on the style of various art periods.
Two or more characters are featured on the game's box art.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
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