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    Monster Hunter Tri

    Game » consists of 11 releases. Released Apr 20, 2010

    The first third-generation Monster Hunter game, Monster Hunter 3 (tri) represents a reboot to the franchise, with dozens of new monsters, items, weapons, and underwater combat.

    Iwata Asks Monster Hunter 3

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    Al3xand3r

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    #1  Edited By Al3xand3r
    http://wii.com/jp/articles/monster-hunter3/crv/vol/index.html

    Google translate it or something, some very interesting things, including the fact the material of the new classic controller pro is homemade by Nintendo. I guess that explains some of the R&D costs we had been seeing, LOL. A new type of shiny plastic just for this controller. Sheesh.

    It also mentions the Monster Hunter 3 team influenced its design, like the new position of the analog sticks.

    This is the second Iwata Asks with a third party developer involved. The first was for Dragon Quest IX.

    The game launches in Japan this Saturday, complete with those black Wii bundles, though the street date has been broken in places.
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    Al3xand3r

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    #2  Edited By Al3xand3r
    Some dude's partial translation.
    Basically they said the wii isn't exactly being known for great graphics, and they understand graphics play a very important part in a MH player's experience, and many people were doubting how MH would look on a wii. So they had to go the extra mile and tried very very hard. Their goal was to make MH3 the best looking game on Wii. Iwata then went on and told them the designers in Nintendo were stimulated by how MH3 looks and especially the Zelda team were under immense pressure.

    The Wii-mote part was quite funny. It started with Fujioka saying good things about the Wii-mote, and then Iwata told him just be honest about it, so he said "to start off, buttons..." and Iwata finished off his sentence with "not enough of them"

    Tsujimoto then said they considered using motion control, but at last decided against it because hardcore MH players would spend a really lengthy time playing, and motion control would simply be too tiring. They finished off mapping the controls just before TGS last year, they almost couldn't make it to the show. They have good response for the Wii-mote control and Tsujimote's favourite comment was "I'm relieved".

    Halfway though the development for the Wii-mote, Nintendo suggested to sell the game with the new Classic Controller Pro, and this is a first for Nintendo to collaborate with a third party for the development of a hardware. Even within Nintendo there were people asking "are you really going to ask a third party about that?", but Iwata wanted previous MH players to enjoy the game without worrying.

    Fujioka said he was thinking "is it fine that we are deciding this?", like where to put the analog, and he said he had a great time doing all that.

    There's still a lot more in the interview, but since neither japanese nor english is my first language, I'll leave it to somebody else to translate them.

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    ThomasP

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    #3  Edited By ThomasP

    I wonder how well this iteration will sell in North America. There seems to be a bit more buzz this time around.

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