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Concept »
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
Technology based on biology.
Plotting and scheming, usually for wealth or power.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
A home away from home, mobile base and more.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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