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    Mortal Kombat vs. DC Universe

    Game » consists of 12 releases. Released Nov 16, 2008

    The supernatural kombatants of Mortal Kombat collide with the superheroes of the DC Universe in this crossover fighting game by Midway.

    damswedon's Mortal Kombat vs. DC Universe (Xbox 360) review

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    • damswedon wrote this review on .
    • 1 out of 2 Giant Bomb users found it helpful.
    • damswedon has written a total of 3 reviews. The last one was for Dead or Alive 5
    • This review received 2 comments

    Mortal Kombat back to form

    Story

    The story in MK vs DC is straight from a B-movie. The basic plot is the DC and MK worlds are colliding thanks to a mess up by Superman and Raiden. This ends up with a lot of fighting in an experience that should take between 6-9 hours. The acting is fine and the parallels between the two sides are well thought out e.g. Quan Chi and Lex Luther as the guys who you shouldn’t trust .  

    What? I can fight?
    What? I can fight?

    I would like to point out the joker’s brilliant impression of William Shatner in the dc story.

    Difficulty

    MK v DC has two main difficulties the difficulty in story mode and the one for arcade. And from what I have played of the game there is no way to change the story mode’s difficulty and it gets hard. For example the first guy you play as in the DC story is The Flash now this wasn’t so hard and after his four or so fights you get to be Batman in his fourth fight I lost once and then won, after that it is wonder woman (if I remember correctly) now on her third fight I lost once the won in the fourth I lost twice then won, the same then happened with The Green Lantern, Captain Marvel, Lex Luther and Superman but it was getting worse and worse until when starting off as Superman I started to not care about the fights until the second loss had come by.  The same thing then happened after I lowered the difficulty and started the other story.

    No i don't want a hug
    No i don't want a hug

    The rest of the game is just fine easy is easy normal is normal and hard is you’ve guessed it hard. The Kombo mode could have done with a timer something to help you get the combos down but it is fine.

    The Gameplay Experience

    Fighting Mechanics

    The fighting is the correct blend between all the past Mortal Kombats gone are the styles that have plagued the past three games but back is the feel of a 2D game. There are still the Kombo Breakers from the last two games but now you have to get quite beaten up to get them, the rage mode (which you can use if you save two Kombo Breakers) while seems useful is quite pointless.

    Sounds

    The game is best played with the bass up the hits from punches and kicks sound nice and heavy, but you can tell that they used a lot from past games be it Raiden’s gibberish while Flying through the air or Scorpion’s shout of “get over here”. Sadly during a fight there little in the way of music to be heard which can make the game feel empty.

    Hey look it's deadpool!!! No Wait thats Deathstroke
    Hey look it's deadpool!!! No Wait thats Deathstroke

    Final Thoughts

    In all despite the annoying things about the game i loved my time with MK vs DC and i will be playing for a long time.

    P.S i will add a review of the online after getting to play it abit more.



    2 Comments

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    RE_Player

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    Edited By RE_Player

    Very informative review. For a Mortal Kombat fan who hated the recent editions, like Armageddon, would you recommend this game? Also, do the DC feel forced into the universe or do they fit in with the MK characters?

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    damswedon

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    Edited By damswedon

    if you like Mortal Kombat in anyway get it the fighting is solid and wll be perfect framework for the next game.
    the dc side doesn't feel forced but the ending is there to blatantly have a sequel if the game sells well.

    Other reviews for Mortal Kombat vs. DC Universe (Xbox 360)

      Brutal Entry... 0

      The ice ninja vs. the dark knightAt first glance, the new Mortal Kombat crossover from Midway seemed like a wee bit of an attempt to cash in.  After all, MK's hay-day has since passed, and the fighting franchise all but ended itself with the PS2's massive Kombat mash-up, Mortal Kombat Armageddon.  Adding superheroes seems like a surefire way to get anything relatively noticed by the public at large, but look into fighting games' past, this isn't the first superhero foray into the fighting genre,...

      4 out of 5 found this review helpful.

      Great addition to the franchise but it lacks content and length. 0

      When Midway announced in early 2008 that the new Mortal Kombat game was going to be tied with the DC Universe, most people weren’t very happy. Even though there was Marvel vs. Capcom and X-Men vs. Street Fighter II released in the late 90s, this was a bigger surprise. If this wasn’t enough to piss off the fans but Midway also announced the game was striving to be rated T for Teen in . (The equivalent for the would be somewhere around 12+ to 16+) This meant that the game wasn’t going to have the...

      2 out of 2 found this review helpful.

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