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Game » consists of 0 releases. Released Jan 01, 1995
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Feline animals commonly kept as pets. There are many different breeds and varieties.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A mouse is a small rodent with a tail and whiskers.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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