Giant Bomb Video Game News

Video Game News, Stories and Updates for the PS3, XBOX 360, PC, PSP, Wii, and DS

Added by Brad Shoemaker on July 3, 2009

Wizard needs gamepad badly! 
Wizard needs gamepad badly! 
It's a longish weekend for those of us in the U.S. this week as the date of our independence draws nigh. And besides visiting dueling barbecues for a time on Saturday to compare the relative merits of their beef ribs, I'll be spending the next few days doing what many of you are probably also doing: staying in the house playing games. Here's what's on my short list. What's on yours?

Trine

Well, I gotta review it next week. But more to the point, it looks super slick, with beautiful visuals and what looks like unique aiming and platform mechanics, and a whole lot of physics, from the little bit I tried so far. Who else is digging into this one after yesterday's early release?

Professor Layton

Nearly finished climbing the tower! St. Mystere's dark secrets are almost known to me--plus, I need to finish it before the new one comes out. This copy's going to my mom when I'm done with it.

Gears of War 2 or Grand Theft Auto IV?

My pile of shame is a mile high (Fallout 3 and Fable II yet remain essentially untouched) but I've played enough of these two games that the idea of finishing them is at least approachable. But I can't decide! One of them has a thin enough storyline that I can probably get back into it after a few months away from it, but then, the other one was our Game of the Year last year. OK, you guys tell me which of these to play.

More importantly, tell me what you're playing this weekend to fill the time between setting off illegal fireworks and cramming processed meat products down your gullets. For bonus points, discuss your preferred brand of hot dogs, and why. Happy eating! I mean, playing! Both! Whatever!


Filed under :


Added by Jeff Gerstmann on July 3, 2009


POOOOOINTS! 
POOOOOINTS! 
The achievement tracking feature we rolled out back in May has proven to be pretty popular with you guys. It's probably one of my favorite things about Giant Bomb, and it's only gotten better over time. In addition to tracking your Xbox 360 profiles and World of Warcraft accounts, we're now keeping stats on PC games that use Steam to offer achievements. And I'm hoping that we'll be able to get PlayStation 3 trophies in the mix in the relatively near future. All of this gives us a great deal of data to play with, and we're thinking about different ways to let you play with it down the line.

So I figured I'd share some statistics with you that I found pretty interesting. These figures cover data that goes all the way back to the mid-May launch of our achievement stuff. In the future, I'll be limiting the data to shorter timeframes so we can all see how it changes from week to week.

For starters, here are the top five achievement lists on Giant Bomb. Whether people are searching on Google or just navigating the site directly, these are the five full achievement lists that you've been asking for more than any others.

  1. Prototype
  2. Ghostbusters: The Video Game
  3. Red Faction: Guerrilla
  4. UFC 2009 Undisputed
  5. Tiger Woods PGA Tour 10

Considering how well UFC seems to have been selling, I can't say I'm too surprised to see it up there. Also, it might say good things about Red Faction: Guerrilla's sales that it's already ahead of UFC, even though it hasn't been out for as long. After seeing the above list, I'm not too surprised to see achievements from some of those games on the most popular achievements list. Oh, and keep in mind that we've yet to build in proper support for secret achievements, which may skew the data a bit.

With that, these are the ten most popular individual achievements on Giant Bomb.

  1. Prototype - Self-Deception
  2. Ghostbusters: The Video Game - I Love You When You Rough-House!
  3. UFC 2009 Undisputed - World Class Grappler
  4. Prototype - Return Fire
  5. Prototype - Web Of Knowledge
  6. UFC 2009 Undisputed - Hall of Famer
  7. Fable II - The Fowl Player
  8. UFC 2009 Undisputed - That was easy!
  9. Ghostbusters: The Video Game - Ghostbusters Drinking Game
  10. Ghostbusters: The Video Game - Egon's Guinea Pig

Another DID YOU KNOW moment here. DID YOU KNOW that we allow people to comment on individual achievements? It's true! We've done this so that people can get in there and help each other out. So if you're working on The Fowl Player in Fable and can't figure out how to get the chicken suit, well, our achievement page happens to already have the answer. So sync up your accounts today, and if you've been waiting to get your PSN account and trophies up in there, hang tight. Hopefully we'll be able to have something for you before too long.



Added by Brad Shoemaker on July 2, 2009


See ya soon, you crotchety old bastard. 
See ya soon, you crotchety old bastard. 
Heihachi  be praised, Namco has seen the light!

There's a time-honored tradition among fighting games of forcing you to play through the arcade mode--against the boring AI, naturally--over and over ad nauseam to open up access to all the playable characters. Thankfully, it's a tradition Namco Bandai is finally casting off with Tekken 6, according to an interview on VideoGamer.com with director Katsuhiro Harada (saw this on 1UP). Good news; in my view, Tekken has generally been the most egregious offender in this category.
 

Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that.

That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it’s no longer useful.


'Tis music to mine ears, because, man, that is one outdated mechanic. I very grudgingly played through Street Fighter IV just enough times to get almost everyone, but I never did get around to unlocking Seth. There's no bigger bummer than getting a new fighting game and hopping online only to face characters you can't choose yourself, and I'm glad Namco's come around to that fact.

Gut check time: Who's still a Tekken fan around here? It's a big year for fighting games; is this your game? Here's a reminder of how it's shaping up.

 



Added by Jeff Gerstmann on July 2, 2009

With a friendly graphic (seen below) and a headline screaming FEZ IS COMING TO XBOX LIVE ARCADE EARLY 2010, Polytron has finally confirmed release details for its upcoming puzzle/platformer/indie darling thing.

In the game, a little guy named Gomez will wear a fez and move between 2D and 3D for the purposes of puzzle solving. It won an Excellence In Visual Art award back at the 2008 Independent Games Festival and has been straight blowin' up ever since.

The 2010 date represents a bit of a delay, as it had been previously listed as a 2009 release.

 
 

  







Filed under : Fez


Added by Ryan Davis on July 2, 2009

I'm sure true appreciators of documentaries are irritated by this trend, but as someone who doesn't enjoy being bummed out for 90 minutes with depressing "messages," I'm all for the trend of documentaries that focus on the peculiar passions and infatuations of mundane or otherwise insignificant people. Spellbound, Wordplay, Scrabylon, and maybe most obviously, The King of Kong were all pretty fascinating to me, so it's of little surprise that I'm pretty intrigued by Ian Cofino's documentary about the people whose lives revolve around hardcore competitive fighting games, I Got Next.

What started as a short-form documentary senior project for Mr. Cofino has since turned into a feature-length documentary, though it looks more interesting than you typical student film. The focus of the documentary appears to be on the upper echelons of the professional US fighting game scene and the East Coast/West Coast rivalry that exists within it. He gets access to a number of the top players, most prominently Ryan "Gootecks" Gutierrez, and while I can't say I get much from the talking-head bits in the trailer, the combination of The Go! Team and rooms packed full of dudes ABSOLUTELY FLIPPING OUT over video games is enough to get me excited.
 
  
So how can you see I Got Next? Well, the film already had an online "premiere" on UFragTV earlier this week, though if you missed that, you'll be able to download it straight from the official I Got Next website in the near future.

Filed under : Street Fighter IV


Added by Brad Shoemaker on July 2, 2009

Somebody at Sega pulled the big shiny lever marked "Release Alpha Protocol News!" today, repeatedly. First up, the game's release date: October 6. That covers releases on Xbox 360, PS3, and PC. The game's been delayed pretty heavily, but then, what we saw of it at E3 looked like Obsidian has been spending the extra time polishing the game up, so maybe that's for the best.

Next up, the latest developer diary for the game, going into more detail about Michael Thorton's most dangerous mission.

 
   

Lastly, the box art! Obsidian informs us the official title is still just Alpha Protocol, with the "Espionage RPG" business constituting a tagline, not a subtitle. In case you were wondering!

   
 
 
  
Who among you is sold on Alpha Protocol already? It sounds ambitious to me, but I'm in kind of a wait-and-see mode before I get too hyped for it.

Filed under : Alpha Protocol


Added by Jeff Gerstmann on July 2, 2009

    
If Warner's first move is to do a Sinistar sequel, then this will all have been worth it.
If Warner's first move is to do a Sinistar sequel, then this will all have been worth it.
The Chicago Tribune is reporting that the objections standing in the way of the $33 million sale of Midway assets to Warner Bros. have been resolved, and a judge has approved the sale.

The objections came from companies like Tigon Studios, the Vin Diesel-founded company that's partially responsible for Wheelman. Another objection came from Threshold Entertainment, the company that produced the Mortal Kombat movies, TV shows, and other MK-related properties. The Threshold objection was especially crazy, as it asserted that the company had created the bulk of the Mortal Kombat series' fiction, going so far as to mention that having things like pallette-swapped ninjas meant that the game story was flat or non-existent or something. Do not get me started on the the deep history of strife between Sub-Zero and Scorpion. Back when the first few games were coming out, MK was noted for having significantly more lore than most of its fighting counterparts.

Meanwhile, there are a pair of studios that weren't included in the sale to Warner. Midway's San Diego and Newcastle studios will be open for 60 days, according to a report from Joystiq. Provided that no one comes in to buy them from Midway, they'll close at the end of that period.

Newcastle, you might remember, recently started showing off its latest production, Necessary Force. Midway San Diego was most recently the home of TNA Impact! 2. It also happens to be the home of some of the guys that worked on Midway's other sports games, like NBA Jam and NFL Blitz, which may explain why I had a dream last night in which basketball was played while longtime Midway announcer, Tim Kitzrow, provided commentary. My mind's weird sometimes.



Added by Brad Shoemaker on July 2, 2009

After what seemed like a few false starts, EA has announced that DICE's Battlefield revival 1943 will finally be hitting Xbox Live Arcade next Tuesday (I mean, uh, Wednesday), July 8, with the PlayStation Network version following one day later on July 9. Both versions will run you around $15.

We got some serious quick look time with '43 recently, and you can also take a gander at this new trailer.

 
                           

Lastly, EA sent out "box" art for the game, including a PC version, as if to remind you that the PC version is in fact still coming. But not until September, don't forget.

   
 
 

Filed under : Battlefield 1943


Added by Ryan Davis on July 2, 2009


Drama! Excitement!
Drama! Excitement!
Even though no one has really cracked the code yet on making a video-game movie adaptation that's, well, watchable, there are certain games that are either archetypal enough in setting or rely on the familiar kinds of dramatic beats that an adaptation makes a certain amount of sense. When you tell me that BioShock or Uncharted or Gears of War is being made into a movie, I say "OK, sure, I can see that." But when The Hollywood Reporter, uh, reported this morning that Universal had picked up the rights to produce a movie based on the classic vector-based arcade game Asteroids--following an apparently heated four-studio bidding war, no less--I have to wonder just what in the holy hot hell is going on in Hollywood.

There's no story, casting, or title news at the moment, though Asteroids is being produced by Lorenzo di Bonaventura, whose most recent work includes Transformers: Revenge of the Fallen and G.I. Joe: The Rise of Cobra, with Matthew Lopez, screenwriter on Bedtime Stories and Race to Witch Mountain, attached to write it. So, I guess expect a family-friendly PG adventure featuring Dwayne "The Rock" Johnson and eye-gouging CG effects?

As THP itself points out, there's no real story or characters or anything to Asteroids, though that's not stopping the development of movies based on the board games Battleship and Candyland either. Unless the producers are pursuing some kind of self-reflexive Tron-style meta-reality, I'm not sure how you specifically evoke Asteroids in a movie. I mean, yeah, it'll probably take place in space, and there goddamn well better be some giant space rocks, but at that point you're just kind of just paying for the name, which feels pretty dated as the name of a video game, and outright absurd as a movie. I'd be surprised if they leave the title alone, and while I'd like them to embrace the goofiness with something like Asteroids! I fully expect them to go with something more like Asteroids: The Battle for Infinity.

On the off chance that a person of influence is reading this, here's the best scene in a movie to feature asteroids. Take note!
 

Filed under : Asteroids


Added by Brad Shoemaker on July 2, 2009

Frozenbyte's medieval 2D/3D platformer Trine, which lets you swap between three character classes on the fly to solve environmental puzzles and looks pretty sweet doing it, is suddenly available now on Steam. The game had been expected to release on PC as late as July 10, but forget about all that now. There's also a PSN version in the works, but we're currently awaiting word about exactly when that version will go up. You can nab the PC version for $29.99 now, or wait it out to get the PlayStation 3 version for 10 bones cheaper at $19.99.

(The game is published by SouthPeak on the PC, and Nobilis on the PS3. If that weren't confusing enough, Atlus has recently announced it will release the game on Xbox Live Arcade, though that version is said to be several months away.)

Here's a trailer to give you an idea of what Trine is about--or, you know, you could just go download the demo and try it for yourself. For the squeamish among you, we'll be back with a review of the full version soon.
 
  
Anybody already grab the full version? What do you think of it so far?

Filed under : Trine



Blizzard Comments On No LAN Support In StarCraft II
No IPX, no sale.
Hey Brad, Did You Know That The Banjo-Kazooie: Nuts & Bolts Soundtrack Is Out Tomorrow?
Sorry if you're not Brad, I just had to get this message to him and this was the most efficient method I could think of.
Halo: Reach May Be Natal-Friendly
Teabagging just got waaay more disgusting.
XNA Community Games Not Economically Viable
But then, they weren't ever supposed to be huge money makers, were they?
Ogle Some Of Forza 3's Hot Japanese Rides
Fans of imported car porn, rejoice!
"Authentic" StarCraft Lessons: $25 An Hour
This is as gosu as it gets.
I Got Next Gets Got
Get a taste of this documentary about the competitive fighting game scene.
The Best Possible News About Tekken 6: No Character Unlocks
Remember playing through every Tekken game ever released about 30 times? Yeah, no more of that.
Blizzard Comments On No LAN Support In StarCraft II
No IPX, no sale.
Whatcha Playing This Weekend? Independence Day Edition
It's a long weekend for many in the U.S. Tell us how you're spending it indoors with the shades drawn.
Way Of The Warrior 2009
OK, reality check time. Can anyone tell me if any of this is actually happening? I've got a loose grip on reality after hearing about this upcoming 2D digitized fighting game.
Halo: Reach May Be Natal-Friendly
Teabagging just got waaay more disgusting.
Ogle Some Of Forza 3's Hot Japanese Rides
Fans of imported car porn, rejoice!
Hey Brad, Did You Know That The Banjo-Kazooie: Nuts & Bolts Soundtrack Is Out Tomorrow?
Sorry if you're not Brad, I just had to get this message to him and this was the most efficient method I could think of.
Faction Transfers Coming To World of Warcraft
Maybe a little change of scenery would do your alternate characters some good?
XNA Community Games Not Economically Viable
But then, they weren't ever supposed to be huge money makers, were they?
Recent Reviews
New Releases
Tales of Monkey Island Chapter 1: Launch of the Screaming Narwha
PC - July 7, 2009
The BIGS 2
PSP | PS3 | X360 | PS2 - July 7, 2009
ARMA II
PC - July 7, 2009
The King of Fighters XII
PS3 | X360 - July 7, 2009
Street Fighter IV
PC - July 7, 2009
Bit.Trip Core
WSHP - July 6, 2009
Trine (Steam)
PC - July 2, 2009
The Punisher: No Mercy
PSN - July 2, 2009
Worms 2: Armageddon
XBLM - July 1, 2009
The King of Fighters '98 Ultimate Match
XBLM - July 1, 2009