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All About Star Wars: The Old Republic

Here's just about everything we could gather in 20 minutes of watching BioWare's new MMO game.

Immediately after watching the following video for Star Wars: The Old Republic last week, I thought to myself: You know what, LucasArts, you have won this year's contest for best E3 trailer.

  

At the time, though, the triumph of that trailer felt bittersweet. While it's incredibly exciting and it actually reminded me why I once loved Star Wars (not a small feat, these days), it doesn't actually show what the game is going to look or play like.

I've since learned, though, that this crazy battle scene at least ties into the game. It depicts the sacking of the Republic capital world of Coruscant and the ravaging of the Jedi temple by the Sith. This conflict takes place 300 years after the events in the first Knights of the Old Republic, and provides the starting premise for the new Star Wars MMO LucasArts and BioWare are jointly crafting.

Want to play as Han Solo? Boba Fett? You're covered.
Want to play as Han Solo? Boba Fett? You're covered.
Anyway, I can't complain too much about this trailer's all-CG nature, because BioWare actually showed a ton of honest gameplay from The Old Republic behind closed doors at E3. Just to cover the big picture up front: Yes, this is a traditional MMO. It's got turn-based combat, loot, parties, guilds, player housing, raids, the works. Downed enemies sparkle when they have items you can pick up. Stationary NPCs dispense quests. Veterans of most any recent game in this genre will know what kind of gameplay to expect here.

Given the MMO trappings, what really struck me about The Old Republic was the degree to which BioWare is imbuing this traditional MMO framework with the feel of a single-player RPG. It all came across during a single sample mission, in which two players had fought their way through an Imperial capital ship in order to confront the captain about some misdeeds he'd been getting up to.

In most MMOs, when you get into a quest-related story sequence, all the dialogue and character actions continue to take place in the game world while you run around and jump over your party members' heads. But The Old Republic takes the control out of your hands, using close-ups and other dramatic camera angles to play out a cinematic interlude the likes of which you'd expect in an RPG where you're the sole player.

You also get to make dialogue choices using a wheel-like interface straight out of Mass Effect--and if you're rolling with a party, every member will get to contribute to decisions that sway the course of the mission you're on. How will multiple players contribute to dialogue choices? How will the game prevent other players from teabagging you in the middle of one of your dramatic cutscenes? Are all the quests instanced?

BioWare is cagey about logistical details like that at the moment, as you may notice in this interview we did.

  

BioWare wasn't the slightest bit reserved about the nature of your choice in this mission: spare the captain or kill him. The developer's parlance calls this sort of moment the "flashpoint" of a mission, where you'll affect how the mission plays out afterward. In this case, killing the captain meant having to fight off an invasion of Republic troops who boarded the ship, but company reps said if we'd made the decision to let the captain live, the mission would have gone a completely different direction.

The very outcomes of missions hinge on your decisions.
The very outcomes of missions hinge on your decisions.
These sorts of decisions are going to grant you light or dark side points--they'll move your karmic slider toward good or evil, in other words--but again, BioWare isn't saying what your position on the moral scale is going to do for you, gameplay-wise. I'm also a little curious to see what your evolving alignment means to your character, since you'll already have chosen the good-guy or bad-guy faction (the Republic and the Empire, respectively), as per MMO tradition.

BioWare is starting to roll out more and more of The Old Republic's player classes, and the company is completely forthcoming about the fact that each of the classes will correspond directly to one of the revered characters from the Star Wars movies. There's the Imperial bounty hunter class, who might as well be Boba Fett, given his extensive Mandalorian armor and concealed weaponry like a wrist-mounted flamethrower. At E3, the company also unveiled the Republic's smuggler, the Han Solo class.

Let's be honest: Star Wars weapons don't play directly into the typical MMO model of combat, which generally has two opponents mechanically hitting each other repeatedly until one of them goes down. That looks a little strange when it's lightsabers you're talking about, which are supposed to kill just about anything in one hit--and let's not get started about the absurdity of two guys pointing blasters and shooting each other over and over. In that light, I'm glad to see that BioWare is at least working on playing to the strengths of each class's combat potential. The smuggler, for instance, will be able to take cover behind predefined barriers during a firefight. That will offer an increased defense rating, of course, but more importantly, it will just make the combat look better, which is something the MMO genre sorely needs.

Yep, it's a Star Wars MMO.
Yep, it's a Star Wars MMO.
In general, though, The Old Republic is looking surprisingly complete for an MMO that's so far from release the developers won't even publicly pick a year yet. This was of course a controlled demo, so who can say what the rest of the game world looks like at this point--but the environments and characters BioWare did show off looked good enough to be included in a shipping game. The company has clearly taken a page from the World of Warcraft playbook by giving the art design a highly stylized nature, making the characters look a little cartoon-like in the interest of looking good on lesser PC hardware. But I was impressed and a little surprised by the technical detail in the world, too.

I was also pretty annoyed at the general quality and polish of what I saw in The Old Republic, because after I kicked WOW for the third time I thought I'd never play another MMO again. But when a BioWare rep capped off the demo by taking down a named Jedi with his Sith character, then looting that character, grabbing his blue lightsaber, and equipping it in a dual-wielding configuration with his existing red one, I felt that familiar combination of loot lust and Star Wars fandom that made me admit to myself before I even left the demo room that, yes, I'm going to have to try this one.


Engine357on June 11, 2009 at 6:40 p.m.
Yeah First, Besides that I just quit a 4 year WoW streak that started on release day, and I need a new fix, this game is shaping up to be my next addiction, however after years of MMO Gaming, I think FFXVI and Diablo III are still winning the Race for my Online RPG Money
killdaveon June 11, 2009 at 6:46 p.m.
Bioware are awesome but starwars mmo is cursed thanks to Sony Online
Metal_Millson June 11, 2009 at 6:47 p.m.
I can't wait. I wish they released some gameplay footage. I just hope it's not too much of a WoW clone. Grinding instances over and over for a Tire 3 set is boring as hell.
Scooperon June 11, 2009 at 6:49 p.m.
Was excited when they first put up their website and even more excited now. I don't care as much for MMOs as I used to but I do like the Star Wars universe a whole lot and can't wait to play this.
Hamz moderator on June 11, 2009 at 6:50 p.m.
I have to agree that Star Wars weapons just don't feel right in an MMO combat system. Seeing two players fighting with lightsabers looks more like two players swinging glowing baseball bats at one another and removes that excitement of "Oh snap I'm a Jedi/Sith!"....

That being said the design looks great and BioWare do know how to make a great story in a game. So I'd imagine the persistant and unique story each player experiences will be both excellent and different each time.
Bucketdethon June 11, 2009 at 6:51 p.m.
I`m going to wait for FF14, but I'll check this out, since I love MMO's : )
Roboytoon June 11, 2009 at 6:51 p.m.
on the one hand, i have complete faith in BioWare at this point and think this game will probably turn out awesome....on the otherhand, ive recently kicked the WoW addiction and am not so sure about getting into another MMO, even if i am dying to see the storyline unfold in this one....and on my malformed third hand, i really really really really really wish BioWare would have made KotOR 3 to finish out the Revan story arc and let us experience what happened in his trip into the Unknown Regions first hand instead of(probably) doling it out as 300 year old history in this MMO
rybodeuson June 11, 2009 at 6:58 p.m.
Im not really a fan of mmorpgs, and i admit i was alittle disappointed when i discovered that the next kotor game would be one. Hmmm, i may end up checking this out.
Branthogon June 11, 2009 at 7:03 p.m.
The CG trailer was fantastic, but there is no way I can get excited about an MMO built around Star Wars. I thought I was tired of vampires (which were played out by the end of the 90s). Star Wars, however . . . Ugh. Let's get some new IP and do something entirely new and awesome and let Star Wars die with dignity.
dagason June 11, 2009 at 7:20 p.m.
If the combat is like KotOR I'm satisfied. I also don't really like MMO's, but since it's BioWare I still have high hopes for it.
Reversefaceon June 11, 2009 at 7:34 p.m.

I'm REALLY looking forward to this now all the new info has surfaced i've just got a good feeling about it. I hope it doesn't disapoint and it could well compete with WoW the single player feel of the quests is a winner. Now all i need to do is convince my friend to come to the dark side. >:)

Kajaah117on June 11, 2009 at 7:48 p.m.
I'm not going to renew my WoW subscription until I see more of this. This looks perfect to me, if only because of the instant familiarity. I have a hard time remembering all the WoW locations but I know damn well where Mos Eisly is.

I know we got let down by the last Star Wars MMO, but dude.... Bioware! By law it's a guaranteed masterpiece.
Zaapp1on June 11, 2009 at 7:57 p.m.
"That looks a little strange when it's lightsabers you're talking about, which are supposed to kill just about anything in one hit"

Two words, Cortosis Weave.
stokerdon June 11, 2009 at 8:03 p.m.
I want me some Old Republic action. The trailer looks amazing. I hope we get to see some actual gameplay soon. If they continue down this road, this could be a really great game.
blackjoshon June 11, 2009 at 8:23 p.m.
i am so freakin excited for this game and i don't even play mmo's... at all... but this is gonna be sweet!
GioVANNIon June 11, 2009 at 9:21 p.m.
Lower-end PC my ass.  I have a lower-end PC and I only get 30 FPS in WoW with low settings.
Brendanon June 11, 2009 at 9:24 p.m.
@Zaapp1:
Two Words: Lame Concept
Resizzleon June 11, 2009 at 9:41 p.m.
@GioVANNI said:
" Lower-end PC my ass.  I have a lower-end PC and I only get 30 FPS in WoW with low settings. "
lol
kallistospromon June 11, 2009 at 10:38 p.m.
sorry i'm a wow player, this would have to be gods greatest gift to mankind for me to swap. I tried warhammer, hated that. I used to play ultima online before wow and the other star wars mmo. But still wow draws me back. Simple yet effective and addictive game. Good luck to Lucas Arts.
Blitzeron June 11, 2009 at 10:54 p.m.
@kallistosprom:  I was a WoW player. Just recently quit. I still log once or twice a week to help noob friends level. But the raiding just didn't do me.
Guild i was in was 10/14 Ulduar.

Looking forward to this and Star Trek as well. I need a change from the fantasy MMO.

Dig Deeper into Star Wars: The Old Republic

Star Wars: The Old Republic is a massively-multiplayer role-playing game set 300 years after the events of BioWare's Knights of the Old Republic series, but still approximately 3,600 years before the events of the films.

US Release Date: Dec. 20, 2011

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