Brutal Legend 2 wasn't greenlit by the game's original publisher, Shafer said during his speech, and as a result, the studio had to gear up quickly and hit the road with its existing prototypes. Four of them, to be precise. Fascinatingly, all four of these "best of" pet projects have been signed by multiple publishers and are now set to become real games.

Shafer didn't go into specifics about the games during the keynote other than to say some of the games will be downloadable, and to identify each game's respective project leads, according to VideoGamer. Double Fine staffers Lee Petty, Nathan Martz, Bad Muir, and Tasha Harris, all of whom have experience with Brutal Legend, are heading up the projects.
To keep this is a bit in focus: Double Fine has only released two games since its creation in 2000: Psychonauts and Brutal Legend. Now it has four games, all with publisher backing, at the same time. Talk about what must feel like overload over there.
UPDATE: A couple of name corrections: it's Nathan Martz instead of Nathan Marks and Tasha Harris as opposed to Tascher Harris as we previously reported.



















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Lee Petty heading up anything is badass.
QUADRUPLE FIIIIIINNNNNEEE!!!
i felt the same way about halfway thru that game, and i actually quit playing it for a month or two. thought it kinda sucked, felt let down....then i fired it up again and had a blast finishing it off, once you really learn the controls for the RTS stuff it's not that bad. i also think my mind was tainted by jeff's negatory comments about it on the bombcast. if ur a fan of double fine in the least, you should give it another shot. i wanted the same thing tho, just get rid of the RTS stuff entirely and it does still feel somewhat like they tried to cram too much in, but in the end i gave it a second chance and i'm glad i did