Added by Ryan on Oct. 6, 2008
37 comments
Argh! Zombies!
Considering the workout that Dead Rising gave the Xbox 360, as well as the game's relative levels of difficulty and complexity, it seems like an odd choice to bring Capcom's vivid zombie mall simulator to the Wii. Then again, Capcom saw a good amount of success in bringing Resident Evil 4 to the Wii, so perhaps there's a good market for zombie action games on the platform. Capcom allowed press some hands-on time with a brief demo of Dead Rising: Chop Til' You Drop at Nintendo's recent media summit, and while a few new features have been introduced, it's the stuff that's been trimmed that left a greater impression on me.
It's been apparent from the early screenshots that the graphical detail, as well as the number of zombies, had to be rolled back significantly to make Dead Rising work on the Wii hardware, which held true with the demo being given. Expect jaggier edges and blurrier textures, but the functional impact of this necessity is a greatly reduced sense of urgency. A huge part of what made Dead Rising so terrifying was the constant threat of being overwhelmed by a vast horde of brain-crazy corpses, something that seemed absent in the demo.
Those who played the original Dead Rising are probably still dealing with the pangs of guilt over the characters that died due to the game's real-time format. Partly as an acknowledgement to the more casual market on the Wii, and partly as a response to player feedback, Capcom has streamlined the structure of Dead Rising: Chop Til' You Drop to reduce the number of side missions and include much of that content in the game's main story. While perhaps not as interesting in format as the original, perhaps now I can play Dead Rising without having an anxiety attack. Another core component of Dead Rising was its photography system, which rewarded you for breaking out your camera in the middle of the chaos and taking some intense, well-timed pictures. This has been removed from Chop Til' You Drop entirely. Additionally, Capcom declined comment when asked about the size of the relative game world.
So what's new in Chop Til' You Drop? Beyond some pesky zombie poodles, and the ability to send a zombie flying by shaking the Wii remote when armed with a baseball bat, not much so far. The basic controls seemed to work well enough on the Wii. You can perform melee attacks by swinging the Wii remote or simply hammering on the A button, and firearm controls are the same as they were in Resident Evil 4 for the Wii, requiring you to go into an aiming mode where the analog stick controls your camera view and the Wii remote for aiming.
While the excluded features in Chop Til' You Drop don't seem to be doing the game any favors at the moment, they don't have to be detrimental. Some faster pacing and more exaggerated action could still make for a pretty entertaining arcade-style action game, though either way, this is shaping up to be a pretty different experience from the original.
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
I'm off to the import store to make me feel better.
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
Man....i was totally looking forward to the wii version because i only ever got to play the 360 version briefly, but seeing that vid has made me depressed to own a wii again.
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
on Oct. 6, 2008
First off, the port of RE4 to Wii was amazing and fun, but that was probably because the Wii is pretty much a GameCube, just a newer ATI card and sexy controllers.
Dead Rising was a(n) Xbox 360 title, and one meant to show what that platform was capable of. It seems pointless to carry over the earlier play experience to the Wii, also not having proper texturing and graphics is hurting it too. What would be more interesting would be to have it feature a different story. I love Frank's character from the original, they took out his distinct app which was "pictura pictura" and replaced it with zombie poodles. I would probably buy this game if I knew if I could play as fouckin Carl, or that lesbian security guard. Come on Capcom, give us fresh content, not the same shit with the corn picked out.
On a side note, Corn is awesome.
on Oct. 6, 2008
on Oct. 6, 2008
Way to completely miss the point. Dead Rising was a technically complicated game to pull off. The Wii can't handle it. There's no bias, you fool.
on Oct. 6, 2008
DavidSnakes
Maybe you can't read so well but the article speaks of both the "work out" it gave the 360 (as in, the point you speak of) and actual gameplay aspects like the difficulty and some (oddly perceived) complexity. Separating the two points with the phrase "as well as" makes it very clear that they speak of very different things. Even if you can't (or don't want to) see it, it's still a simple, plainly obvious fact.
Work on improving your reading comprehension before attacking others like that. I didn't miss the point you speak of, in fact I agree with it and stated as much before. I merely also saw an obvious (and fairly ignorant, stupid and biased) point you wish to remain oblivious to. Way to go, fanboy defender.
If you were (but you aren't) correct I would have even less faith in this journalist since mentioning a game's difficulty is hardly the best way to explain what you really, honestly, unbiasedly mean is that the game was resource intensive, especially when you have stated that just a few words ago already.
PS: Does text of this size make you feel bigger, meaner, better or something? What's wrong with you?!
on Oct. 6, 2008
on Oct. 6, 2008
Login or Signup to comment.