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Added by Brad on Oct. 9, 2008 43 comments
"That was my green herb, jerk."
Ryan and I busted through a cooperative demo of Resident Evil 5 at Capcom's demo suite at the Tokyo Game Show today. This was the same level set in a dusty, dilapidated African village shown back at E3, so there wasn't anything new to see on the content front. There's still a crazed, hooded maniac on the loose with a chainsaw. Oh, and a bunch of dudes who sprout giant tentacled parasites when you blow their heads off. Yes, Resident Evil.

All those teases about a new control scheme finally came to fruition, though, as Capcom unveiled the new "Shooter" control scheme. I went in thinking the rumored control change would make RE5 play just like Gears of War, but that isn't the case at all. What Shooter does is put the aiming and firing controls on the triggers, which frees up your thumb to use the new full camera control on the right analog stick.

More importantly, the left stick will now let you strafe left and right, which makes it easier to move around and get out of tight spots with encroaching zombies. In the classic scheme (which is STILL IN THERE, you heathens), the camera was locked to your character's orientation, and you rotated on an axis to change direction. That was still too much like the oldschool tank-driving RE controls for my tastes. Way too unwieldy. The new controls modernize RE5 just enough to make it feel more accessible when you're coming from games like Gears--but since you still can't move while shooting, the game maintains that unique sense of tension RE4 evoked so well.

On the cooperative front, this was the level shown at Microsoft's E3 briefing where Chris Redfield and Sheva Alomar have to work together with some scripted tandem actions to get through part of the village. This involved things like Chris (me) hurling Sheva (Ryan) across an alleyway into an adjacent building, then defending her with a sniper rifle while a bunch of enemies closed in. The tandem actions are really just a matter of getting both characters in the right place and then hitting the right action button. Co-op in RE5 relies heavily on sharing ammo--which you have to get close to each other to do--since ammo is so scarce (this being RE and all). We had some nice petty squabbles about who was going to pick up which item, that reminded me of fighting with my cousin over power-ups in any number of old NES action games back in the day. Good stuff.

Anyway, the Shooter control scheme is the big story here. RE5 underwhelmed at E3 due to its reliance on old conventions, but I feel like the refinements here are just enough to bring the gameplay in line with other third-person shooters out there, without sacrificing the unique gameplay and feel of the post-RE4 Resident Evil series. Shooter put this one back up near the top of my most-anticipated list.
Filed under : Resident Evil 5

44 Comments

mubress
on Oct. 9, 2008
Yay for decent controls, I might actually get this now!

Scheds
on Oct. 9, 2008
Sounds awesome! I was going to get it anyway, but this should definitely make it more manageable.

Scooper
on Oct. 9, 2008
This is good news, but I dunno.. I think I actualy like not being able to move while aiming, it turned the game from just a run & gun 3PS into a "Oh jeez I gotta make some space before I try and take this guy out" which I really liked, but there's no arguing this will make the barrier-for-entry and little easier to get over.

The_Icon
on Oct. 9, 2008
The new control scheme will work along, a very good move by Capcom.

killdave
on Oct. 9, 2008
I don't think I can be bothered with 'another' RE game at the moment :(

Bargain bin FTW

PureRok
on Oct. 9, 2008
"This is good news, but I dunno.. I think I actualy like not being able to move while aiming, it turned the game from just a run & gun 3PS into a "Oh jeez I gotta make some space before I try and take this guy out" which I really liked, but there's no arguing this will make the barrier-for-entry and little easier to get over."

You still can't move while shooting. Make sure you read it all the way through.

Linkyshinks
on Oct. 9, 2008
It's nice to know they are retaining the core tension mechanic.

TheHBK
on Oct. 9, 2008
Not really looking forward to this one but will probably get it when the summer comes around and I need something to play

Kael
on Oct. 9, 2008
Ah, so that's the new control scheme. I gotta say, that's not bad at all! This was, of course, a day-one purchase already, but I'm more enthusiastic about it now than ever.

But will Dead Space give the reigning survival-horror champion a run for its money?

KingOfIceland
on Oct. 9, 2008
CONFIRMED: Interested in RE 5

cikame
on Oct. 9, 2008
My purchase depended entirely upon what they were planning on doing with the controls, i forced my way through RE4 because everyone was saying it was great but i couldn't enjoy it due to controls, this is great news.

albedos_shadow is online
on Oct. 9, 2008
Oh my god, I want this damn game!

Milkman is online
on Oct. 9, 2008
Good to hear that Resident Evil is finally growing up a little.

Subway
on Oct. 9, 2008
At least you can sorta move now...

get2sammyb
on Oct. 9, 2008
I think Resident Evil has developed in the right way. They have made compromises and come on, the game looks fucking amazing.

Resident Evil 4 was one of the best games ever. None of the originals were. That tells me enough for me to know that the series moved in the right direction.

Cloneslayer
on Oct. 9, 2008
Nothing wrong with RE4 controls but no way I'm going to go against a decent upgrade

Gump
on Oct. 9, 2008
Resident Evil 5 is just a "Shooter" game. It's not a truly "Survival Horror" game like Resident Evil 3 or Code Veronica (that is a huge disappointment for me and for all the fans of the RE franchise.)

John
on Oct. 9, 2008
By the sounds of things, there making Army of Two with zombies. YAY!!

clubsandwich
on Oct. 9, 2008
Well at least they kept the old control scheme which makes me happy, too bad RE just turned into a shooter now. :(

Afroman269
on Oct. 9, 2008
I was going to get this either way so its a plus that they fixed it somewhat but whats so hard to adapt the Gear of War like controls. Those controls are amazing for any 3rd person shooter. O well at least they did something about it.



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