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Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Dreamcast games that include support for the VMU, or Visual Memory Unit; essentially, a memory storage device that doubles as a crude handheld game system.
Graphics in games whether backgrounds or characters that are hand drawn whether using a pen graphics tablet or a scan of a physical drawing.
Homebrew software is a slang term for unofficial software and games for consoles and handhelds which don't generally support it, such as the Wii or Nintendo DS.
Games whose titles consist of a single word.
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