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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Roping involves moving around, often along very complex paths, by using a grapple without coming to a stop. Made famous by the Worms franchise.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Cold-blooded aquatic animals that have scales and breathe through gills.
An unofficial translation of a video game, created by people not associated with the original development team.
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