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    NintendoWare Bezel Engine

    Concept »

    A custom middleware solution developed and supported by Nintendo for third party licensees making games for Nintendo platforms.

    Short summary describing this concept.

    NintendoWare Bezel Engine last edited by Aruru-san on 11/29/23 09:37AM View full history

    The engine was presented in Osaka, Japan at Game Creator's Conference 2018 by Takashi Daisuke but several titles from 2017 already used this engine.

    Early versions just called NintendoWare have existed for development on Wii, Nintendo 3DS, and Wii U.

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