Summary
Nova is essentially an RPG with horizontal Level Scaling, which means that any advantages players get over other players are temporary, with skill and game-knowledge being the primary determining factors in player success.
When a player logs into the game, they are presented with 5 points of interest: The Courtyard, the Kingdom, the Desert, the Forest, and the Dungeon. These locations' unique objectives and loot combined with their varying aesthetics and purposes give them each a unique personality.
Classes
There are 5 classes in Nova: Fire, Frost, Shadow, Nature, and Storm. Because of the bifurcated class structure and the unique synergies of the elements, there are essentially 10 fun and interesting classes. Each element entails 7 unique abilities that can be cast at any time with the only limitation being mana costs. This leads to 10 very different elemental combinations , all with access to unique Talents and Augments.
Fire:
Fire is a fast-paced and powerful element with no innate healing and a lot of mana regeneration. It plays a game of skill-shots and timing trying to find the perfect opportunity to punish enemies' missteps.
Frost:
Frost is an innately tankier element with a lot of neutral options but not a lot of neutral damage. This is balanced by its exciting burst damage focused around a Freeze Combo, giving it a more rhythmic, momentous playstyle.
Shadow:
Shadow plays slowly and patiently, using both health and mana as resources for its abilities. It patiently weaves good-positioning with ability rotations and combos.
Nature:
Nature is the closest thing Nova has to a healer class. It doesn't have any direct casted heals, but instead is rewarded for going into close quarters with an enemy to heal itself and its allies.
Storm:
Storm is an offensive movement-based element, it builds storms around possible targets before striking them down in large fulminations of lightning.
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