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Launched by Blizzard in 1997, this service provides a solid online foundation to Blizzard's franchises such as the Diablo, StarCraft and WarCraft series. As a constantly evolving service, a new version, Battle.net 2.0, was released in 2010 with the release of Starcraft 2.
A roleplay-oriented engine and game client created in the early-2000s. While host to a large number of original and fan-made roleplaying games, BYOND is primarily remembered for Space Station 13.
The Caldari State is one of four empires in EVE Online.
Elite was an out-of-game service that allows Call of Duty players to "connect, compete, and improve."
A clan tag is a special ID found in multiplayer games where a player can put in a prefix to their online name that identifies themselves as part of a clan.
A service allowing consumers to obtain limited edition items with points accumulated through purchase of Nintendo products. Several titles have been released exclusively for this purpose. The program was discontinued in September 2015.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
First coined by Arkane Studios on their game "The Crossing", Cross-player is a blend of single-player and multi-player, allowing human players to take control of the enemies (who are normally controlled by AI).
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
A type of technique in killing opponents in games through a vertical takedown with high risks and high satisfaction. First practised in the Mechwarrior franchise. Can also mean the usage of weaponry to rain devastation and mass death.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
An in-game design interface that allows the player to configure aspects of a game, among other things.
DGamer is a social networking service implemented in Disney's DS games.
DWANGO was a subscription-based online service that ran from 1994-1998 which allowed multiplayer games to be played online before Internet play was common.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A system that allows players to pay upfront and receive all of the DLC for a game, including DLC that has not yet been released. This lets players receive a discount compared to buying DLC individually.
DNAS was Sony's solution to all of the online cheating on PS2 games. It was also introduced as a means to discourage and prevent illegal copies of games to be played online.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
A future Internet that can do anything from spanning across the universe to being accessed by one's mind. Future internet is anything that can exceed current internet capabilities.
Gallente Is a playable race in EVE Online
Game Boy classics made available to subscribers of Nintendo Switch Online.
Game Boy Advance classics made available to subscribers of the Nintendo Switch Online Expansion Pack.
Microsoft's PC branch of its Live service. Lends the same functionality as Xbox Live Gold to Games For Windows games including cross-platform compatibility for achievements, friends & messages, downloadable content, and in some cases, multiplayer.
A trend becoming more common in mobile/handheld games, geolocation functionality influences the game environment or data, based on the ability of the software to detect the device's geographic locale.
GGPO (Good Game Peace Out) is an open source middleware designed to minimize lag when playing online fighting games.
Grenade spamming is a strategy used in multiplayer shooters; a player chooses a location and throws every grenade in his possession towards it, in hopes that the combined force of the explosions will hit something. Unfortunately, this tactic can work rather well in some games.
Almost a common thing in Fighting Games where player 2 or 1 inserts the coins, pressing start or entering the online lobby when the player 1 or 2 is playing arcade mode or training mode in modern days.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
This happens in many games when you get killed with the lowest category weapon.
A mode in the Halo series' multiplayer, pitting a team of "living" players against "zombie" players and switching living players to the zombie team when they are killed. Starting as a very popular unofficial game type in Halo 2, Infection was made an official mode in Halo 3 and Reach.
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