Open World
Concept »
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Short summary describing this concept.
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The Community Spotlight - 10/29/2016
This week, it's all #ForTheKids. So, put your regular size robot into that giant robot, grab your burning ninja stars, and let's do this thing!
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97
Guest Column: The Redemption of the Inquisition
Guest contributor Rowan Kaiser digs into what worked and what didn't in Dragon Age: Inquisition's final DLC, Trespasser.
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117
Superheroes, Cities, and Empty Streets
Austin explains why he wishes Arkham Knight's Gotham was more populated and analyzes the relationship between superheroes and cities.
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