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Concept »
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
In many games the player is given the power to harm and or kill creatures. Many games have been brought to spotlight by groups like the rather militant PETA.
Emus are the second tallest birds on Earth.
Games with cartoony, colourful, happy art styles that involve a lot of bloodshed, violence and killing. Examples would be Castle Crashers, Team Fortress 2, Battlefield Heroes, Alien Hominid, Conker's Bad Fur Day...
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Animals that can be ridden by players to get around faster.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
Ostros are large, flightless birds that serve as transport for Shy Guys.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
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