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Sand is a fine, granular material composed mainly of rock and mineral, primarily silica. Sand is the primary environment of many games with settings that include deserts, beaches, and the ocean floor, among many others.
A ball of hot flickering fire. Usually thrown from the hero's hand into the squealing face of the enemy.
Whether it's translucent, transparent, opaque, glass, plastic, or some other material the bottle can be your best friend, or your worst enemy. Sometimes filled with liquor, or maybe an extra supply of lantern oil.
Hearts in video games are often associated with health or extra lives. From picking them up free of charge to buying them for in-game money.
Spikes are dangerous and often deadly obstacles that can line the floor, walls, or ceiling of any given room or passageway. They are an extremely common form of environmental hazard, particularly in side-scrolling games.
A structural element that is usually used to hold up roofs.
Whether it's a regular piece of colored fabric or the high-tech keystone of a base's defenses, the flag is the most important asset a team can have and the most precious thing the opposing team can steal. It is also used for racing games.
Used to reach higher areas.
A corded length of fibers that has many uses.
Vessel for transportation through water.
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