I also just started having seen Rorie play it on UPF. I'd be interested in a guild although I'm not sure what type of stuff there is to do in a guild yet.
I've been playing a ton since Fall of Oriath and the Harbinger League started, and if no one does it, I would be more than happy to start up a guild. If anything just to get duders chattin together in game.
@meatsofevil: That's a great idea. You should totally do it. I'd be down to join whenever you make it. We could tell Rorie about it once it's up and running.
I am 17 hours in on my first character, and don't really see a point for this being mulitplayer in the first place. Are guilds for like late game content or something? I only see other characters in the hub as well, maybe it all changes later though.
@oursin_360: nah you can totally just solo everything if that's your jam. I like playing with a few friends with our own characters so that we stay leveled together, and have my own solo characters. You can also trade items with other players and stuff, which you might find useful after a while, and once you get enough currency to trade with.
I decided to go ahead and make a guild, I'll make a new forum post with the deets. I have to send everyone invites to the guild. Y'all can post your character names into the new post I make.
@oursin_360: The game is very much built so you're not disadvantaged by playing either solo or in a party. Having a guild is very nice, however, because resources and trading is a major component to the game. It's very helpful to have people to share low-end currency and twink uniques for new characters, or end-game maps that you don't need anymore for people entering the end game. There's also several semi-rare world spawns like End Game Labyrinth trials that are nice to share with guildmates by inviting them into your party so they can get the completion credit.
On top of that, most of the chat channels in the game are total cancer, so it's beneficial to just have a place to talk and ask advice via your guild channel in-game.
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