It Came From the Molyjam: Peter Molyneux
The acclaimed, controversial designer and inspiration for a hysterical Twitter account on Lionhead, the future, and first hearing about Peter Molydeux.
It Came From the Molyjam: Secret Dad
When Cody and Kari Clark realized they no longer had any programmers, there were two options: give up or figure it out. They figured it out.
It Came From the Molyjam: Bowl or Die
Over 48 hours, Juan Rubio was a designer, programmer, composer, and anything else required to make survival horror meets bowling come to life.
Bill Music Has Released a Molyjam Album
15 songs crafted for 48-hour games, including some that didn't make it.
48 Hours Later, Some Thoughts on Molyjam
As hundreds of games begin rolling in, reflection on a wild, tiring weekend.
Welcome to the #molyjam2012
What started as a joke has become a big, wonderful, super crazy thing.
Peter Molyneux Exiting Lionhead Studios Following Completion of Fable: The Journey
Gaming's most overly-ambitious designer is shuffling off this Microsoft coil to work on his own new independent venture.
Molyneux, Garriott, Wright Look Back, Forward
The BBC gets some heavy hitters to reflect on 2008 and make some predictions about 2009.
Microsoft Ready for Full 360 Downloads?
Molyneux risks everything by saying nothing.
Peter Molyneux Lets Go, Has A Good Cry
Well, maybe crying is a bit much, but a brief talk with CVG gives us a bit o insight into how Molyneux's handling the reviews of Fable II.
Spinning Yarns With the Nearly Finished Fable II
Brad got his hands on Lionhead's anticipated action RPG and played a brand new hero for a bunch of hours.
A Boy and His Dog
Fable 2 is starting to come together, but can it meet the high expectations that players have?
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