According to etc. I haven't picked this up yet but I was considering doing so when it hits a bigger sale.
You might suddenly realise that knockback abilities are perfect for pushing enemies into the range of AOE fireballs, for instance, or that the rogue’s ability to switch places with another character can change the course of a fight. You might even – whisper it – find yourself caring about armour ratings for the first time in your life.
“Not a lot of players slow down and look at all the armour ratings on enemies in real-time,” Sawyer says. “But in turn-based, if you’re a ninth-level wizard and have every element to cast from and the time to look around the battlefield, there’s a lot more deliberation.”
I admit that I didn't get very far in Pillars of Eternity just due to the sheer unfamiliarity of the rules system phasing me out after a certain point of time, and the real-time-with-pause combat system which worked well enough for me in D&D games just seemed to be a bit more confusing than I could deal with in PoE. So I wasn't super enthusiastic about jumping into PoE2...and I never did! Considering I still need to get through Divinity 2, I just haven't been bothered to make the time for it, but maybe I'll give it a whirl after this patch comes out. But that sounds like a pretty huge change to throw into a game almost a year after it comes out.
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