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Character Creation refers to characters created by players themselves, rather than developers.
Environments cycle between day and night, often with effects on other aspects of the game.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
A gameplay mechanic allowing players to store their items and freely carry them around.
Farming is the act of growing plants and raising animals for food.
Combining or raising animals, plants, or any variant of living items into a child or new item.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Some games include pets you can either ride on, battle with, or simply enjoy spending time with.
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