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    Plane of Nightmare

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    The Plane of Nightmare is the realm of Terris Thule, the Dream Scorcher.

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    Plane of Nightmare
    Plane of Nightmare

    The Plane of Nightmares is the realm of Terris-Thule, the Dream Scorcher. She is the daughter of Cazic-Thule, the god of fear, and she has proudly lived up to her father's expectations. Terris is the master of the subconscious and all who close their eyes are at her mercy. She is rivaled by her brother, Morell-Thule the Lord of Dreams, but it is believed that Terris wins most of their battles within the minds of mortals. A dense forest covers much of the dark, misty plane except for an occasional clearing. The creatures that inhabit this realm are those that are most common in people's recounting of their nightmares. Hobgoblins, bloodthirsty ravens, unholy steeds ridden by the undead, werewolves, swarms of venomous spiders, banshees, and gargoyles just to name a few of the horrors here.
    Upon entering the plane, adventurers find themselves by a small cabin, but should not trust in its safety. A hazy river runs west to east, bisecting the western half of the plane before pouring down a waterfall into an elongated lake that cuts the region in half north to south. In the southern reaches of the eastern half is a frightening gargoyle city. To the north is an entrance to hedge maze where adventurers will likely meet an Erudite named Thelin Poxbourne. Thelin is responsible for opening the passage to Terris' realm, and she is punishing him for this. The physical form of Thelin lies in a coma in the clinic building in the Plane of Tranquility, but his subconcious is trapped here begging to be freed. Terris has offered him freedom if he can complete a simple task of reassembling his trusty dagger, whose pieces are scattered throughout the maze. Of course, this is just a game for the demigod, for she does not honestly intend to free Thelin from his nightmares. Alone, he has no hope, even if he does gather the pieces, but with the help of several groups of adventurers, he can be freed. Once this task is completed, the gates to the far eastern edge of the astral plane will open, leading the way to the Lair of Terris-Thule.

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