http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console
So for those unfamiliar, Digital Foundry is Eurogamer's game tech side. There have been a lot of rumors about Orbis and Durango so far, but Digital Foundry is about as rock solid a source as you can find in game journalism. They aren't a rumor site. So if they say these are the specs for the systems then chances are these are the specs for the systems.
The article is pretty revealing but the most interesting part for me was the fact that Microsoft will be using nearly half its RAM and a quarter of its CPU power to run the Durango's OS and built in Apps at all times. That's a huge chunk of power and really proves to me that Microsoft is making an Entertainment Hub not a Game Console. That's not a bad thing per say, but 3 GB's of RAM is a huge amount to give up. If that were used in the actual games we'd be seeing some amazing looking games. Also cutting 2 cores off of an already mediocre CPU means that the CPU power is going to be really limited. Still, the system will probably be about 10x as powerful as the 360. Meanwhile the Orbis has the advantage of much faster RAM and the fact that it is only using one core at most from its CPU for OS/App stuff. If you add in the physics compute cores DF mentioned and the system should be a good 15x more powerful than the PS3 which was already a fair bit more powerful than the 360. Also, they didn't mention this in the article but the Durango is supposed to be using a 6970 not a 7970. That's a pretty large downgrade as well. So overall conclusion is that the Orbis is going to be significantly more powerful than the Durango. But the question then, is if Sony can keep the price down.
As a final note, I understand the desire to use high efficiency laptop parts in a console, but part of me still wishes we were seeing some desktop based Intel/Nvidia parts instead of laptop AMD parts. Yea the console would cost twice as much and be twice as big, but damn would games look good on it.
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