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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
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