I just realized that there are a few Ubisoft games on my list as a result of me not closing the stupid UPlay crap. I definitely didn't play 21 hours of Assassin's Creed: Revelations (or 15 hours of Blood Dragon).
The dude (Disasterpeace) who created the music for Fez released a remix album today and it's completely awesome. The remix for 'Adventure' is particularly great. Did anybody else grab it after all the Twitter hype that was made about it?
This seems like a good send-up of most of Square's games these days. They name their systems in an incomprehensible fashion and try to complicate everything, when they could be explained in much simpler terms.
Paradigms from FF13 come to mind.
Paradigms aren't that complicated and the terminology used for them isn't nonsense. Three party members are assigned roles (classes) within a paradigm (a collection of three assigned roles). By switching paradigms (paradigm shift, also not a nonsense phrase), the characters change roles on the fly.
If that's somehow difficult for you to grasp, I'm sorry, but I don't know what to tell you.
Of course FFXIII's issue was that I was able to set up parties that would allow me to walk away from the PS3 and cook food while rapidly hitting "X" on the controller to eventually kill a boss character in that big open area. The problem I had with that is that it's not that easy to button mash the controller while making food.
Over time the KH series has introduced so many silly hard-to-understand systems that I've decided to just ignore it for the most part. I've played most of this game so far while trying to ignore the spirits (except for ability linking) and it took me a while before I bothered to search the internet for what the arcane "FORECAST!" screen was all about.
At the same, though, I do wonder if my lack of attention toward my mag dream eaters will affect my ability to defeat things later in the game. Do I really need to stop every 5 minutes to pet the things and give them treats?