INTRODUCTION
Over the years Nintendo created some of the most beloved characters in gaming’s history. Characters like Mario and Link became part of gamers’ lives, and probably part of their gaming soul. When Smash Bros was released in the final few years of the Nintendo 64, owners of this console could now create dream matches with their favorite characters. When I played the first Smash Bros. game at my friend’s house back then, we would play this for hours, even playing matches with the maximum stock lives. It was that good. When Smash Bros. Melee was released along with the Gamecube’s launch, it would later become the most-played game I have ever played (and I still play it to this very day). Now with Smash Bros entering Wii territory I can honestly tell you that this is one of Nintendo’s best games they ever conceived since Super Mario Bros. 3 (which is my fave Mario game of all time, and my fave game ever). So before we draw swords and settle the score, let’s see what Brawl will offer for us long-time and new contenders, shall we?
STAGE BUILDER
This was the main reason why I wanted Brawl in the first place: to create my very own stages (and even re-create some stages from past Smash Bros. games). You choose how big or small you want your stage to be; a background for your stage (only 3 are available); and the music you want to use for your custom stage. The content for your custom stages depends on what background you use. For instance, if you choose the mountain sky background, you can add structures such as “mushrooms” in the stage. Not all of the background-themed stages will have the same structures, but the parts and feature parts will stay the same (just the textures of the parts will relate to that specific theme). You are limited to a number of content for each custom stage which can be bothersome when you come up with brilliant-looking stages like you and I. You can save your stages either on your Wii’s flash memory or on an SD card (I recommend using the SD card so that you can create as many stages to your heart’s content). You can even submit your stages online so everyone can try them out (you can only submit one stage a day). The only few problems with the Stage Builder are the limited characters you can use for the stages’ title and your comments about it; and you can’t (I think) play your custom-made stages with your friends or anyone online.
TROPHIES, STICKERS, PHOTOS, OH MY!!!!
The trophies are back and there are more of them than ever before! They are categorized in the specific Nintendo series like Mario Bros. and Pokemon, much more organized than on Melee. But just like Melee, it will be hard to read the descriptive information for each trophy you have in your collection. But it makes it up in terms of graphical detail. The trophies in Brawl are much prettier than on Melee. Since I’m an art enthusiast, I looked at every detail of these trophies for about 5-to-10 minutes.
The photo album feature is back and it has been vastly improved in Brawl. Rather than going to a specific mode seen in Melee, all you do is pause during a match, align where the action is, and take a picture. It’s that easy. And you can save it either on the Wii console or on an SD card (like the stages, I highly recommend the SD card if you are the kind of person who takes multiple shots of Brawls). And in trophy mode you can place up to 4 trophies in the desired background and take a snapshot of your trophies in different poses (for example, the trophies of Trace and Sylux in a picture of them going head-to-head on the planet Earth as the background).
The stickers are a new trend for this game, and something gamers will enjoy. You can place these stickers on any of the different backgrounds and take snapshots. These stickers play a role in the Subspace Emissary mode (which I will explain later). There are over hundreds of stickers spanning Nintendo’s history (and some non-Nintendo ones as well). To get these stickers, there are a few ways. One way to get them is through Brawls: As you play matches, falling pieces of paper will appear. Grab them and they will be added to your sticker collection. Another way to get them is in the mini game where you shoot spaceships to earn stickers (You can also shoot trophies to add them in your collection.)
Other features in Brawl are Chronicles which is a collection of Nintendo games since they became a house home name in the video game market in the 1980s (you can unlock more list of games as you progress through Brawl). The other feature is Masterpieces, where you can play demo trials of specific games from Nintendo’s past consoles. This will give you an idea of how these games play if you decide to purchase them via Wii Shop Channel. You can unlock more Masterpieces as you progress through the game.
THE ARTS
For the graphics, it looks much better than its predecessor. The graphics look next-gen but can’t compete with rivals Sony and Microsoft’s respective consoles. The polygon work (or polygon counts as some refer it to) is just amazing. Some of the fighters in Brawl are pretty good, vast improvements from their Melee counterparts. Mario looks very detailed, Pikachu is as cute (yet fearsome) as ever, and Bowser looks as good as he was in Mario Galaxy. The cutscenes in Subspace Emissary are a sight to see, which I will explain about this mode shortly. This is by far the best-looking Smash Bros game at the moment and one of the Wii’s most gorgeous-looking games since Super Mario Galaxy and No More Heroes.
For the music, this is hands down the best soundtrack I’ve ever heard in my life. With music like the Brawl version of Metal Gear Solid 4’s “Theme of Love” (which is just a taste of what we will hear in the upcoming PS3 title), many composers around the industry brought their talents for the game’s soundtrack. Legendary composer (and my all-time fave) Koji Kondo spiced things up with a Latin version of the Super Mario Bros. ground theme. You can unlock more music in a few ways: collect CDs in Brawls or unlock them by doing specific tasks. I can’t tell you how many musical works there are in this game, but I can tell you there is A LOT of them.
GAMEPLAY: SINGLE-PLAYER
To not go into much detail, there is the return of Classic mode where you just beat up people; Stadium mode with the modes like Home-Run, Multi-Brawl, and Target modes as seen in Melee make their return in Brawl; and Training, where you brush up your skills against CPU fighters. And there is Subspace Emissary, a new single-player story mode that isn’t as appealing as some (or many) thought it would. If you ever played any of the Kirby games, that is how this mode is: go from level to level, door to door in a side-scrolling fashion. It is a long story mode sans any acting, just cutscenes (this gets a bit complicated since none of the characters have voiceovers). You can have a second player to help you play these solo modes, especially in Subspace Emissary. Overall, it is still fun to play.
GAMEPLAY: MULTIPLAYER
For offline, you can Brawl with up to 4 players. You can change the rules before you start a fight; choose the Brawl, Melee, and Custom stages of your choosing; and bring the fight even more chaotic by using Special Brawl where you customize the size, speed, effects (to name a few) of the upcoming battles. With this much content, it will be hard to put down once you hold the controller. Speaking of which, there are 4 different control configurations for you to choose: Gamecube controller, Classic controller, Wii remote, and Wii remote and Nunchuk. I prefer the traditional controls of the Gamecube and Classic controller as the other 2 control schemes aren’t that comfortable.
For online, it will take a while for you and other players to start a match. Here’s how this works: Choose your character, select a stage, and wait for other players while kicking around the sandbag until the battle begins. And since this is a game for a Nintendo console, Friend Codes are in this game which is still a problem by many Nintendo players. And you only have a few letters to use as your username. I like the idea where when you go against Anyone, your name won’t appear, for protection reasons. When playing this game online, I can see what everyone says about matches having lag problems. When playing a match or two, there will be slowdowns and short freezes during heated matches. Despite this, it is still fun to play. In Friends mode you can add commented taunts when going against your friends. You can also have Brawl updates where you can play others’ submitted stages, players’ photos, and even videos of players around the world. There is Spectator mode, but I didn’t care much about that (Is Nintendo trying to make people to gamble in real life with this mode?!!!!)
CONCLUSION
Brawl is by far the best in the series. Despite the long load times and online issues, the game makes up for it in the huge amount of content that has been scrunched together in one disc. Many will declare this as the Wii’s “Best Game”, but I would say that it is one of “Nintendo’s greatest games in recent memories”. Now that it is Nintendo’s fastest-selling title in their company’s history, the Smash Bros. series will continue to keep us gamers well entertained till the very end. Live and fight within your soul cause the Brawl is ON!!!