No one thinks it's a really cluttered, unnecessary, and inelegant way to handle saving? Creating a multitude of useless save files (useless mainly because auto-save means each case replay save ends up being a save right at the end of a case) isn't really the best way to do it. That there's no manual save puts it that much further out of my control.
Is it best to think of the entire game as one save file, which all the individual saves belong to? And no matter what I do, the bets result will be remembered on the main campaign save? Once there starts being so many save files I get paranoid what I've done in one (ex: getting five stars on a case) won't be recognized by the others.
This is really not something to be this upset about. It is a console game and saving is just not the same.
But there are plenty of console games where this isn't a problem. Off the top of my head, GTAIV, RDR, and now L.A. Noire are the biggest offenders. Isn't it so much simpler to keep track of your data when there's just a number of overreaching save profiles (see: a whole lot of games. Batman: Arkham Asylum, Super Mario Galaxy---really just about any other game I can think of).
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