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a_spooky_ghost

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a_spooky_ghost

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#1  Edited By a_spooky_ghost

No one thinks it's a really cluttered, unnecessary, and inelegant way to handle saving? Creating a multitude of useless save files (useless mainly because auto-save means each case replay save ends up being a save right at the end of a case) isn't really the best way to do it. That there's no manual save puts it that much further out of my control.


Is it best to think of the entire game as one save file, which all the individual saves belong to? And no matter what I do, the bets result will be remembered on the main campaign save? Once there starts being so many save files I get paranoid what I've done in one (ex: getting five stars on a case) won't be recognized by the others.

And:

@Daveyo520 said: 

 This is really not something to be this upset about. It is a console game and saving is just not the same.


But there are plenty of console games where this isn't a problem. Off the top of my head, GTAIV, RDR, and now L.A. Noire are the biggest offenders. Isn't it so much simpler to keep track of your data when there's just a number of overreaching save profiles (see: a whole lot of games. Batman: Arkham Asylum, Super Mario Galaxy---really just about any other game I can think of).

That way, you can have your own contained game, and so can anyone else who might share the console. Here, there's not just three (or however many) save files. There's an infinite number, a vast majority being completely useless.
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a_spooky_ghost

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#2  Edited By a_spooky_ghost

I sort of want to discuss something no one really likes talking about, and most reviews don't talk about. Which is L.A. Noire's (and to an extent, something that wasn't outstanding about Red Dead Redemption either) system of managing saved game files.

Call it interfacing or file management or anything else, but I think it's a part of gameplay that is just as important as everything else about the game that I like a whole lot. And because I like it, the problems below just compound the issue and frustrate me that much mroe.

And it's kinda shitty. For no reason.

I am not sure when games started borrowing the PC model (you know, creating tens of saved games) replaced the much tidier system of having some kind of master save profile on console games, but I wish they didn't.

So, why, for instance, do you have to exit the main game to access case replays? Couldn't there have just been a little folder icon at Cole's desk, where you walk up, hit a button, and can choose to replay a case? And why does it make a new save file every single time you replay a case? I can see why you might not want to complete a replay in one session, but after a few retires, you end up with a bunch of useless "replay" save files that you can't delete in-game.

And if you five star a case, then manually delete that replay to clean up the "RESUME" menu a bit, will it still stick? or do I have to keep this useless save file around for perpetuity? Seeing how long it can take to go through a case again (don't get me started on unskippable cutscenes on replay...except for the few that randomly are???), I don't particularly want to find out the hard way.

It's just so bulky and clumsy, for no functional reason at all. Rockstar's games have had crap like this for a while, but it's actually gotten worse in L.A. Noire. Does this bother anyone else, or is it just me? It's one of the first things about the game I noticed, and seems like something that should just be a non-issue at this point.

boo.