By AirstrikeRhino 6 Comments
I recently decided to jump back into the warm welcoming arms of XBLA. This time that sweet embrace was from A World of Keflings. I spent a lot of time with its predecessor, A Kingdom for Keflings, so this one was pretty much a no-brainer purchase for me. Ninja Bee made some very nice improvements over the first game including the ability to move buildings without destroying and re-building. Players are also given a small team of personal builders to help carry building pieces from their point of fabrication to the player. Those two things alone made building, your primary task, a whole hell of a lot easier. And don’t worry, you can still kick Keflings all you’d like.
I think this was just another situation where I needed a super casual experience. There’s not really even much “game” to A World of Keflings… there’s no way to “lose” or to even face adversity. You literally just build stuff… which lets you build other stuff… and that lets you build more stuff. Then you make a castle. It’s all very complicated.
None of you here at Giant Bomb really have any idea who I am, and that's understandable. It's been a while since I've posted anything HERE, though I have
done some stuff elsewhere. So, I'll let you know that I'm a huge fan of the BattleTech/MechWarrior universe -- specifically the MechWarrior series of PC games. So, when I found out something like MechCorps existed I was excited to say the least. MechCorps places players into pods that simulate the inside of a Mech cockpit. It runs on the MechWarrior 4 engine, which holds up surprisingly well. The amount of fun we all have probably helps out with that a tad.
NERD!! I know, but I don't care. Also, here's a picture of me getting the pins from the MechCorps CO, Muerte. As far as I know, that's just a callsign. Also, that's one of the simulator pods behind us.
So, with that, hi Giant Bomb. I'm hoping to shift more of my writing over here. I'll be talking to you all soon.