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AMDman

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AMDman

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#1  Edited By AMDman
@Burns098356GX said:
" Forza still looks like their cars are plastic models on the track. The lighting and such suck. "
YEP
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AMDman

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#2  Edited By AMDman
@TheHBK said:
"
Here is another photo what Sony put out for GT4.  Sony and PD sure like to do post processing to make us think the game looks better than it actually does.  Again...who actually had a PS2 powerful enough to make the game look this good.  I know I just had a regular Ps2 that had jaggies all over it. 

No Caption Provided
"
That's exactly what I said in my earlier post.  This is how just about every ps2 screenshot looked when they were provided by devs.  This is because the screen was pulled from the frame buffer of a PS2 dev system, which, if we all remember, was like 2 PS2s sandwhiched together.  Those systems not only ran games in higher resolutions(I can't think of the resolution those things ran at at this moment), but they also were capable of pretty heavy AA, which the PS2 home systems generally were NOT capable of unless the dev had some kinda mad coder who knew the PS2 like the back of his hand.  Point is, as I stated earlier, and as this shot proves, The game looks exactly what we're seeing here just a bit more jagged.  And I'll take a few jaggies over the horrid lighting and modeling of a forza game any day.  This GT4 shot is a more accurate representation of a car than ANYTHING I've seen out of any of the forza games to date.  Let alone GT5.
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AMDman

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#3  Edited By AMDman

People seem to not really know how Polyphony does alot of their videos these days.  They create cinematics using in-game assets and then process them so that the edges look cleaner.  It's similar to how alot of PS2 devs used to give screens to publications that had been touched up in the same manner through dev units, which is why PS2 screen shots ALWAYS looked cleaner than how the actual game looked.  GT5 will look 95% identical to that video, it will just exhibit a bit more aliasing.  All the modeling, texture maps, and lighting will be the same though.

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