Fantastic article, Patrick. I agree with the idea that we should use the carrot, not the stick to convince gamers to purchase legitimate copies of titles. GOG has been amazing in this respect, offering extra content similar to what would be found in a limited edition (Soundtracks, Art Stills, etc.) while also being DRM-free. Hopefully, more executives will realize that DRM is wholly ineffective and often prevents potential sales due to the hassle of using an un-optimized, broken client (GFWL, I'm looking at you!).
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