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GameSpot screwed up a report. Which leads to.. Well, Game Journalism is a joke basically. So much misinformation, not just in repo...

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LATE TO THE GAME: Braid

LATE TO THE GAME : Braid

I missed the whole Braid boat due to the fact that I didn't have a 360 at the time (Or even now for that Matter). I found those discussions on its storytelling interesting.
It has been hyped as THE indie game or THE 'art' game during those days and I wanted to experience what people were talking about. A demonstration of how games are becoming more mature.

And finally, the PC version of Braid was released on Steam, I bought it when it came out and beat the game in the next couple of days.

Excellent, excellent gameplay, I absolutely enjoyed every moment of it. I liked the twist at the end too. A narrative that changed depending on whether its on 'play' or 'rewind' is quite the mental feat. The art direction was very beautiful, and fit the game nicely. The audio was superb. (I don't need to go into details since all the reviews covered that bit anyways.)

And yet I'm puzzled why people made such a big deal out of its storytelling.

It was dry, disconnected, and overall unnecessary for the game. I believe the game would have given me the same satisfaction without the story. This is mainly due to the fact that it was, in fact, not connected to the game at all.  As a short story it already bored me, it was predictable, uninteresting, and overall I didn't feel sympathetic to the main character. And the fact that such writing was just laid there with no presentational value, exasperated the problems. The disaster that was described at the end, the final narrative,  was the game itself. Building this tower that, because the creator was so focused on his ideas, his ideals, he lost the essence of what made his game unique. It felt much like a gem that was beautiful on its own, but because of the greediness of its owner, became covered in dull rusty metal that just devalued its original splendor.

Its a great game to play, and I highly recommend everyone who didn't play it to buy it off of Steam or 360.  But saying its art, saying that its deep is a bit, ironically, shallow. It doesn't have any artistic value in the writing itself, or how the narrative is presented to the viewer. I find it hilarious that some sites actually discussed the game in a deep pseudo-philosophical way, it just doesn't have the content to be discussed in such manner. As gamers, we sometimes want to argue that games are becoming mature. But let's not try to idealize and raise up every game that we think has depth, it just creates openings for over-analyzation and ignorance. Let's not get full of ourselves.

(Late to the Game is a blog trying to discuss games in a different manner from reviews, because there is enough competent reviewers, why bother. It's about older games, mandatory spoilers, shoddy writing, and trying to find out why I would enjoy a game. Not what would make a game enjoyable.)

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