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ant610

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Tekken Disappointment

Being an avid Tekken player since the days of Tekken 2, I can't help but feel saddened by my recent discoveries while playing Tekken 6 online. Ever since the release of Tekken 2 in the late 90s, I've prided myself on learning and memorizing move-sets of many of the game's characters. It's hard to describe the awesome feeling you get when pulling off an almost hidden move that lays deep inside a characters command list that rarely sees the light of day. All those hours practicing certain moves hoping to one day show off high level of skill in front of your friends.

Unfortunately, playing Tekken 6 online has recently opened my eyes to whats really the true identity of this game. I have always thought the main goal of this game was mastering a characters command list, I now realize its best to pick a few moves from one's list and find a way to use them while never letting your opponent stand back up. I can't tell you how many times I've lost a match because I wasn't able to get back on my feet. Not to mention the inclusion of walls to the game in I think Tekken 4 that makes it even more impossible to get your character to stand back up. For me, the game eventually boils down to pinning your opponent against a wall for as long as possible while pummeling the ever living crap out of him or her. Although, I cant't say that I'am completely surprised considering this seems to be the main aspect in many fighting games where you can actually juggle your opponent in the air. It just sort of saddens me to realize that instead of trying to learn every available move by a character, all I had to do all those years was find a way to string a couple moves together that would ultimately leave my opponent incapable of getting back to their feet.

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