I'm not sure I would consider being excited for a new Godzilla but not a new Wolfenstein a rhetorical contradiction. People get super excited for new installments of franchises they do like, and bummed out when a game studio, director, or actor are working on a franchise they don't like. You feel like they are spending time on something you don't want instead of something you potentially would like more. It's a pretty common feeling. I'm sure most people could come up with examples of their own for both cases.
Barrabas's forum posts
79. The smooth and silky stones are not the only things the crows will accept for trade. They will also accept petrified something and prism stones. Though expect the items you get for prism stones to be of worse quality than what you could get for the smooth and silky stones.
80. If you get too wet your character will be put in a drenched status. While drenched you take increased damage from lightning and greatly reduced damage from fire.
I just beat the game last night. My final soul level was at 175. Knowing me, that's probably a little higher than most people will finish the game at.My stats were:
VGR - 30
END - 39
VIT - 50
ATN - 16
STR - 40
DEX - 23
ADP - 20
INT - 5
FTH - 5
VIT is only that high because I eventually ran out of things i wanted to put points into and said screw it I'm going to be able to roll without fat rolling in the heaviest armor with the heaviest weapon. Overall I found the game easier than Dark Souls, but that was my first souls game and I figure it's probably a series where your first is always the hardest. The hardest boss in the game for sure is The Ancient Dragon because he has that huge AOE that could one shot me. Also that one area (very late game spoilers) where you are thigh deep in water while being pelted with soul arrows from sorcerers as hidden monsters jump out of the water at you can go fuck itself. Overall I really liked the game and am thinking about restarting as a sorcerer build.
I've got a +10 bastard sword and a +10 claymore at this point. The claymore only does 10 more points of damage than the bastard sword but I like the thrusting animation better than the arching overhead strike. Though the bastard sword does still come in handy sometimes for hitting things low to the ground like crystal lizards, or hitting bosses whose weak point is a little higher up than normal like the fucking laser spider.
I went through all DS1 using the greatsword but I haven't been using it since it no longer has the thrusting animation on the heavy attack, and I hate the short range of the 2nd strike on the heavy attack. Actually every ultra greatsword that I've found so far has that same heavy attack 2nd strike animation that I don't like. It's kind of bumming me out. I've still got a spare titanite slab since the game hands them out like candy in comparison to DS1, so I can upgrade an ultra greatsword to +10 if I ever find one I like.
I have a Haunter named "Ghost Dad," and she's the best. Though my Doublade named "Ghost Dad" is also pretty good. That thing was pretty incredible for early game when it was still a Honedge. I did also just get a Litwick named "Ghost Dad," are those any good? Ghost/Fire type seems like it could be fun.
Gengar would probably be my favorite if he wasn't one of those trade to evolve ones. They're the worst. Is it too much to just want my pokemon to evolve by reaching a certain level, or having a magic rock shoved into one of their orifices?
I'm find with early access, but I just wish the early access games didn't intermingle with actual releases on the store front. I'd like to keep them completely separate from one and other. Maybe something like the greenlight section, but just a little less buried and forgotten than greenlight.
I'm sure basic consumer psychology says if you don't put them on the Steam home page with all the other games, users would just NEVER buy them because it would be several more clicks away to even find them.
They're only several more clicks away (instead of 1 easy obvious click) if your store page is terrible. But if your argument is based on the steam store page being kind of terrible I might not disagree.
I'm fine with early access, but I just wish the early access games didn't intermingle with actual releases on the store front. I'd like to keep them completely separate from one and other. Maybe something like the greenlight section, but just a little less buried and forgotten than greenlight.
All I hope for is that Beyond Two Souls has a flashback scene where you play as the child version of your character playing hide and seek, and then something terrible happens. His last two games had that. Let's keep that weird ass trend going.
A lot of modern games are designed for you to have you're thumb on the left analog stick at all times, but with the way the buttons are laid out it looks like you are going to have to take it off quite a bit. It will probably work fine for first person shooters, but I'm skeptical on how well it will work for nearly every other genre. I'd like to give it a try though. If I'm missing something and it ends up being amazing I'd be happy to be wrong.