@mathematics: If you want to play the 'treat others the way you want to be treated' card: James Woods treats people with "opposing political opinions" like shit, and blindly supports Donald Trump, so he deserves any and all hate he gets, in my opinion. You might want to practice what you preach and "get of your bubble".
The design feels slightly dated, as far the "glossy" look is concerned. Would probably be better off removing the "shading", if that makes sense. Otherwise, seems great! Aside from the fullscreen issues.
I think the only problem is that people don't know when he's being serious, and when he's playing it up. I would guess that Dan also believes that people expect him to play it up, so he does just that, thinking that it's what people want, when really most people probably just want him to be sincere. But then, when he is sincere (which I believe he is, a lot of the time), people still think he's playing it up.
Perhaps his character and his genuine persona are simply not all that different. Or maybe not. I don't know. To be honest, it didn't really bother me all that much, just commenting on others' reactions.
almost every Lucas Arts adventure game has no loss condition, are those not games to you?
Whether or not I agree with it, the counter-argument to that would be that adventures games have an implied "failure state" when you can't figure out what to do next. The lose condition is not being able to advance. Under this definition, technically Gone Home is still a game because there are very minor puzzle elements, but it only loosely adheres to this.
Again, I don't necessarily agree with this viewpoint, but there it is.
The Grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships? Motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then one day...
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