Something went wrong. Try again later

billyblaze

This user has not updated recently.

68 60 33 7
Forum Posts Wiki Points Following Followers

Survival Horror is alive and doing well.

I spent the last three to four days playing Amnesia: The Dark Descent. I had nothing else to do for that period, and still the game only clocks about 10 hours of actual play time. How do those two things come together, you wonder? By not being able to stand the dread and terror for longer than fifteen minutes at a time, with one hour breaks in between sessions. That, and following Frictional Games' advice to play the game only after dusk. 
 
This game.. Where do I even begin? Even though I've finished it a few hours ago, it's still as present in my mind as if I'd never closed it. 
 
First, don't be put off by the protagonist suffering from amnesia. Forget about it. Your first thought will be to snort condescendingly and put it off as a cliché, and while it kind of is, it's executed more along the lines of Memento, and less as a device to help the writer excuse the lack of back story. Overall, while Frictional Games do draw from the cliché-box from time to time (especially regarding locations), they know how to apply it gracefully. 
 
Which helps me to swiftly segue to my next point, which consists of praise regarding all the times they do shit you don't expect. At all. Frictional Games is pushing boundaries, just like they did with the Penumbra series way back when. My headline already indicates that I believed the genre to be dead; especially after games like Dead Space and F.E.A.R. were praised as horror, just because some people can't handle little girls playing peek-a-boo. The latest PC game I found worthy of the survival horror label was Call of Cthulhu: Dark Corners of the Earth... up until you got a gun, and the game started to suck. Which is still a proper hour! Well, in Amnesia, you don't have a gun. Or any other weapon. Ever.
 
 
Oh, damn! Actually, this should be all the review you need about this game - Amnesia: The Dark Descent is 10 hours of Dark Corners of the Earth's Hotel level. 
  
 

 
...I'll probably write a proper review, anyway. For now I'm still processing what the game has done to my psyche. It's not just a strain on Daniel's sanity.

18 Comments

18 Comments

Avatar image for billyblaze
billyblaze

68

Forum Posts

60

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By billyblaze

I spent the last three to four days playing Amnesia: The Dark Descent. I had nothing else to do for that period, and still the game only clocks about 10 hours of actual play time. How do those two things come together, you wonder? By not being able to stand the dread and terror for longer than fifteen minutes at a time, with one hour breaks in between sessions. That, and following Frictional Games' advice to play the game only after dusk. 
 
This game.. Where do I even begin? Even though I've finished it a few hours ago, it's still as present in my mind as if I'd never closed it. 
 
First, don't be put off by the protagonist suffering from amnesia. Forget about it. Your first thought will be to snort condescendingly and put it off as a cliché, and while it kind of is, it's executed more along the lines of Memento, and less as a device to help the writer excuse the lack of back story. Overall, while Frictional Games do draw from the cliché-box from time to time (especially regarding locations), they know how to apply it gracefully. 
 
Which helps me to swiftly segue to my next point, which consists of praise regarding all the times they do shit you don't expect. At all. Frictional Games is pushing boundaries, just like they did with the Penumbra series way back when. My headline already indicates that I believed the genre to be dead; especially after games like Dead Space and F.E.A.R. were praised as horror, just because some people can't handle little girls playing peek-a-boo. The latest PC game I found worthy of the survival horror label was Call of Cthulhu: Dark Corners of the Earth... up until you got a gun, and the game started to suck. Which is still a proper hour! Well, in Amnesia, you don't have a gun. Or any other weapon. Ever.
 
 
Oh, damn! Actually, this should be all the review you need about this game - Amnesia: The Dark Descent is 10 hours of Dark Corners of the Earth's Hotel level. 
  
 

 
...I'll probably write a proper review, anyway. For now I'm still processing what the game has done to my psyche. It's not just a strain on Daniel's sanity.

Avatar image for mzuckerm
mzuckerm

442

Forum Posts

1381

Wiki Points

0

Followers

Reviews: 17

User Lists: 4

Edited By mzuckerm

I'm probably about halfway through Amnesia right now, and loving it.  Great atmosphere, really compelling story, and the puzzles are pretty solid too (generally not too stupidly easily, and not too ridiculously abstract).  
 
I do think Dead Space was a pretty damn good game, though, too.

Avatar image for zimbodk
ZimboDK

863

Forum Posts

20

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By ZimboDK

Yeah, it was scary, but after the storage level I think the scares went a bit downhill. I didn't really jump or anything the closer I got to the end. Still a great game though.

Avatar image for theseductivemoose
TheSeductiveMoose

3629

Forum Posts

274

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

I can only play this game for very short bursts before I get to freaked out.
 
Haven't been this frightened by a game since I played the Penumbra games.
 
I'm in the cellar archives right now, and there's something in the water......

Avatar image for zimbodk
ZimboDK

863

Forum Posts

20

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By ZimboDK
@TheSeductiveMoose: Yeah, you may want to stay out of the water...
Avatar image for billyblaze
billyblaze

68

Forum Posts

60

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By billyblaze
@mzuckerm: I had huge amounts of fun with Dead Space, it's by no means a bad game and neither is F.E.A.R. - It just made me sad that people seemed to have accepted it as a new, more action-ish survival horror standard.
 
In the same vein as how a whole generation seems reluctant to acknowledge that Fallout 3 didn't invent the post-apocalyptic sub-genre.
Avatar image for theseductivemoose
TheSeductiveMoose

3629

Forum Posts

274

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

@ZimboDK said:
" @TheSeductiveMoose: Yeah, you may want to stay out of the water... "
That seems like a soild plan.
Avatar image for mzuckerm
mzuckerm

442

Forum Posts

1381

Wiki Points

0

Followers

Reviews: 17

User Lists: 4

Edited By mzuckerm
@billyblaze: I get your point.  Dead Space is an entirely different kind of horror game (more like Doom 3).  I suppose Silent Hill falls somewhere in between.  And I have to admit, having no combat ability (or very limited combat ability, as in Penumbra) really heightens your state of fear.  When I played Dead Space, I got good enough that enemies had almost no affect on me.  And at that point, seeing a roomful of necromorphs became more of a shooting gallery than a cause for concern.  So I do think there's a lot of room for a more realistic horror game, which I think Frictional Games has really stepped into well with Penumbra and now Amnesia.
Avatar image for zimbodk
ZimboDK

863

Forum Posts

20

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By ZimboDK
@mzuckerm: For me, the thing I never liked about Dead Space, from a horror perspective, was that you always had a big ass gun. No matter what you faced, you had a way of dealing with it. Sure, I jumped in the beginning, but if something was in your way you could tear it apart easily. Frictional has done a great job with both Penumbra and Amnesia. In the first Penumbra you had an occasional weapon, but you could barely take any hits, and your combat ability sucked. In the second and third ones, you could at least run from the Tuurngait. Not really possible in Amnesia, since some of the later monsters are insanely fast. And they've gotten much better at presenting intense and frightening moments since Penumbra.
Avatar image for mzuckerm
mzuckerm

442

Forum Posts

1381

Wiki Points

0

Followers

Reviews: 17

User Lists: 4

Edited By mzuckerm
@ZimboDK:  It's very difficult to do several things really well in a game.  So when Penumbra dropped the (admittedly bad) combat after the first one, I thought the gameplay improved.  I also think the lack of combat in Amnesia contributes to the atmosphere of fear and also has you focus more on the story and the environment (both of which are excellent and very creepy).  So while I did really love Dead Space, the focus on combat (which was well done, in my opinion) did perhaps take something away from the story and atmosphere.  I don't think one is necessarily better than the other.  Having just finished Amnesia, I certainly think there is a place for games of this type alongside the Dead Spaces and F.E.A.R.s of the big budget producers.
 
That being said, once I noticed that there was no real penalty for dying, I found the fear lessened a little bit.  Not a major complaint (and not sure if I even prefer a stronger penalty for dying), but just a comment.
Avatar image for billyblaze
billyblaze

68

Forum Posts

60

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By billyblaze
@mzuckerm:
 
 
Are you referring to Amnesia? Because there is a penalty, just nothing traditional. To quote the game manual: 
 
If your health reaches zero you will die. However, death does not work like it usually does in traditional games. In this game; instead of simply restarting, you will not lose any progress, but something in the game world will change. This change can come in many different forms and you will never be sure what it will be.     
 
I have actually seen this first hand, when what one guy doing a Let's Play on YouTube saw as a wall decoration greatly differed from what I encountered. Suffice it to say, it scared the sweet baby Jesus out of me. No spoilers: 
 
What he saw [I'm linking to a specific time here, so pause immediately once the video loads to avoid spoilers] 
What I saw 
 
There's a couple more instances where simple things in the level decoration weren't present for either him or me, but going into it would be spoiler-laden.
Avatar image for meowayne
Meowayne

6168

Forum Posts

223

Wiki Points

0

Followers

Reviews: 1

User Lists: 12

Edited By Meowayne

This has to be the first game in a decade that I envy the PC gamers. Let's hope it does well enough for the publisher to demand a console port. 
 
 
Huh, "a console port". The good old days.

Avatar image for ahoodedfigure
ahoodedfigure

4580

Forum Posts

41781

Wiki Points

0

Followers

Reviews: 6

User Lists: 64

Edited By ahoodedfigure

When trying to come up with a reason to JUST START THE GAME, even if amnesia's a cliche it winds up being the best way to tell the player: "you're going to make up the context as you go along, stop trying to use the background material for hints and just try to get absorbed in the world." It's too bad this isn't just considered another genre of writing, so people wouldn't worry about amnesia as a tool so much. We use other tools, stuff that's impossible or too much of a coincidence all the time, but because we're used to these sorts of cliches, we accept them, often without thinking about it.  I think it's a bit disappointing when too much information is given ahead of time, myself, since I like to just jump in and find out stuff by playing.
 
Maybe the way around it is to not even bother explaining amnesia, and just let the player play, bypassing any sort of back story at all.  Maybe that's what the real issue is, that by giving an in-story reason we actually interfere with the player's ability to make up a reason on their own.

Avatar image for billyblaze
billyblaze

68

Forum Posts

60

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By billyblaze
@ahoodedfigure: Honestly, I don't think anyone really faults the game for its amnesia theme. While some may associate poor story telling with it, once you played for an hour or so you realize that pre-amnesia-Daniel is a completely different character than post-amnesia-Daniel. After all, it's clear from the beginning that he made himself forget. What we do once we get control of him, what we decide and how we react, we're playing his second chance, in a way. 
 
While the games that gave the concept of amnesia a bad name usually make you continue being heroic, as you were before the amnesia, only to skip the - admittedly, rather complicated - work of creating a back story. In my initial post, I did in no way mean to say that they did anything wrong. Quite the opposite, comparing it to Memento was just about the highest praise I could find in my praise-box! 
 
 But, yeah, the first thing I've heard about the game was literally "You play a dude who has Amnesia and you wake up in some kind of haunted castle!", which naturally made me question how good of a story could stand on those legs. 
 
 
Cheers!
Avatar image for tranquilchaos
tranquilchaos

585

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By tranquilchaos
@billyblaze said:

Oh, damn! Actually, this should be all the review you need about this game - Amnesia: The Dark Descent is 10 hours of Dark Corners of the Earth's Hotel level.     
 
That's the first thing I've heard said about this game that has made me not want to play it. The hotel was not scary, just annoying.
Avatar image for billyblaze
billyblaze

68

Forum Posts

60

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By billyblaze
@tranquilchaos:
 
 
That's horrible, I apologize. Don't miss out on this game because of a single monkey possibly misrepresenting it. 
 
  
But to clarify, what I meant was that you always feel chased and don't have weapon, just as in that scene. Amnesia has very few "safe" moments, you always feel a sense of urgency. Well, and there's the difference that I died only once in Amnesia but about ten times in the Hotel scene.. so it might not have been the best comparison. 
 
 
Don't you dare not playing it because of me, I'd never forgive myself!
Avatar image for bloodgraiv3
Bloodgraiv3

2730

Forum Posts

2380

Wiki Points

0

Followers

Reviews: 9

User Lists: 9

Edited By Bloodgraiv3

I loved it. 
This was the first game..well, ever that managed to scare me to high hell!
Avatar image for thehexeditor
thehexeditor

1436

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By thehexeditor

I will gladly watch someone LP it with commentary but play it myself?! Haha, way too chickenshit-scared for that.