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blimpsgo180

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3.5 stars

Average score of 8 user reviews

2D platforming for those looking to broaden their horizons. 0

I started playing the Crash Bandicoot games for Game Boy Advance because I was getting a little sick of Super Mario. I feel like Super Mario World is the pinnacle of Mario’s 2D platforming games, and all others fall short, or make their mark in a non-traditional way, like Super Mario Maker. Much to my dismay, the first Crash for GBA is a lot like Donkey Kong Country, but the sequel refines the formula and manages to differentiate the two games. There are some seriously frustrating levels....

1 out of 1 found this review helpful.

Fantastic Collection 0

I am a proud arcade cabinet owner, with a PC inside the cab to play multiple games. Street Fighter was always on my list of games to add to the machine, but I could find only the latest ones, IV and V. Well, the Street Fighter 30th Anniversary Collection has arrived, with twelve Street Fighter games in all, including the one original Street Fighter, all five versions of Street Fighter II, all three versions of Street Fighter Alpha, and all three versions of Street Fighter III. It is a massive co...

1 out of 1 found this review helpful.

Better than you'd expect 0

As I understand it, Peter Molyneux, the creative lead behind the Fable series, is a man who tends to over promise and under deliver. Well, I know almost nothing about that, so I’m taking Fable: Anniversary for just what it is: a solid action RPG that has enough unique hooks to keep you playing hours at a time.The story is not unlike that of a lot of role playing games. As a kid, on the day of your sister’s birthday, your hometown is ransacked by bandits, and few people make it out of...

1 out of 1 found this review helpful.

Serious Monkey Business 0

Do you remember back in the days of GameCube and PS2 when every game series had to be a trilogy? Metroid Prime was a trilogy. Prince of Persia was a trilogy. Splinter Cell was a trilogy. The GTA games starting with 3 were a trilogy. I bring this up because the Donkey Kong Country series was a trilogy long before that era of gaming. In this second game in the Donkey Kong Country series, Rare Studios tries to squeeze more creativity out of their staff members, but if I’m being perfectly hon...

1 out of 1 found this review helpful.

Fun at First, but gets Tough 0

I have very fond memories of the original GRID. It helps that in the first race, they put you behind the wheel of a Dodge Viper with a V10 engine, and the races just get better from there. GRID 2 starts you in very boring cars, like the Nissan Fairlady Z, and gradually puts you in better cars as the game progresses. Unlike say, Forza Motorsport, there are no car upgrades, nor is there any tuning to be done; the car you get is what it is. But the races can be fun, and the CPU opponents aren&rsquo...

1 out of 1 found this review helpful.

High Concept, Low Quality 0

Have you ever played one of those wooden maze puzzles, where you’re trying to keep a marble going through the maze by tilting the board to avoid the holes in the marble’s path? Super Monkey Ball is heavily inspired by these puzzles. As the title suggests, you are guiding a monkey in a ball, but instead of controlling the ball, you tilt the level. Rather than having holes in the board, the “floors” have no real walls, and you can fall into a forever pit of doom, with the r...

1 out of 1 found this review helpful.

Just Like Rare Used to Make 'Em 0

I have a confession: I just watched someone beat the final level of Yooka Laylee and the Impossible Lair on YouTube. It is too hard. It is literally called “The Impossible Lair.” Moving on, Yooka Laylee and the Impossible Lair is a sequel to a game I own but have never played, made by former Rareware developers who formed a new studio, Playtonic Games. I was reading that the devs didn’t want to call this a “spiritual successor” to Donkey Kong Country, but that is ex...

1 out of 1 found this review helpful.

Breaks Easily 0

I was struggling to assign a score to this game. Let me say clearly, this is a good game, but it loses a lot of points for lack of originality. In some ways , little has changed since Castlevania: Circle of the Moon (though it is an inferior title), which was released by Konami in 2001, and that game was just imitating the first ever “Igavania,” which is Castlevania: Symphony of the Night. This is an “Igavania” in the sense that Koji Igarashi was at the helm of developmen...

1 out of 1 found this review helpful.