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BrushF1re

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Best of 2010

BrushF1re: Best of 2010 
Games that just barely missed it:  
Super Street Fighter IV 
Just Cause 2 
Tatsunoko vs Capcom 
Costume Quest 
Super Scribblenauts

List items

  • Having a tall hurdle of my loyalty to the first Mass Effect, Bioware fixed any lingering problems from the original and continuously pushed the player and kept the experience feeling fresh.

  • Why? Because Suda51 has finally stepped away from being the creator of games that succeed in being entertaining but fail to be fun and created an enriching experience with no-longer-two-dimensional characters, satisfying controls, an interesting story that dances between too-crazy and just-crazy enough, and a self-acknowledgement of the medium he works in.

  • Going into it cold with no expectations, Rockstar once again proved that they had a firm grasp of how to marry gameplay and story into an experience that rivals other pieces of fiction from any media.

  • The very reason to buy a Kinect, Harmonix prevents a lackluster launch to Microsoft's endless hype on their new camera by creating the center-piece to any type of party, from sleep-overs to alcohol-fueled benders.

  • Another improvement upon a game that I found to be near flawless, Continuum Shift stands as my favorite tournament game of the year and a paragon of a genre which has fallen out of popularity with the current generation of gamers.

  • An incredible improvement from a formula I believed to be approaching perfect, the inclusion of keyboards and up to seven people makes the previous Rock Bands feel oddly constricted, not to mention the addition of Pro Mode gives a satisfying challenge for elitists who believed they had mastered the old instruments (i.e.: Me).

  • Despite the most commonly cited "issue" of failing to follow the heart of Scott Pilgrim and instead focusing on the "vs. The World" sub-name by being an old-school beat-em-up of a different name; I applaud Scott Pilgrim for capturing the entirety of the NES era video game tie-ins by not only featuring a classic appearance, control scheme, and music set, but by having the plot as bare minimum as possible and failing to capture the movie/show scene by scene unlike modern day tie-ins. For further reading, see nearly any video game based on a movie on the NES or SNES. Also for being an awesome co-op experience, something that has been lacking in recent years, Scott Pilgrim perfectly grabs hold of the experience of people coming together to play games for the sake of playing games with other people and doesn't let go.

  • This title requires no vindication.

  • Alan Wake makes the list for the same reason that Heavy Rain graces other in that it can stand against any other pieces of fiction and shows that video games don't always need to be gimmicky but can serve as story telling.

  • A surprise hit for me, Super Meat Boy was some of the most fun I had this year, but failed to do much more than exactly what it tried to do on the surface. Nonetheless, even as I attempted my 80th try on a single level, I still had a smile on my face and enjoyed every moment of it. Handing the controller off between friends captured an experience I haven't felt since I was a kid and brought up a part of me that I had long since forgotten.