Used in Most Games
Stuff that could go to at least 70% of games
Stuff that could go to at least 70% of games
This dude is the excuse you have to break some skulls open.
This is the equivalent of, "In Soviet Russia, Game Pauses YOU"
While highly misogynistic at times, I'd rather look at this for 145 hours than a person that would give Quasimodo a run for his money.
Your doing the world a huge favor yet you still have to kill mother-loving rats just to afford a sword....
I cant think of a single mini-boss that isn't overshadowed by the "Boss".
Because half the time traveling on foot is STOOPID.
None of them are ever any fun, ever. I mean imagine all the kick-ass dialog you can get if a dude in your RPG party got inflicted by hallucinogens? Wasted opportunity.
If its in 2-D guess what it has? HINT: its not a toaster.
Really more of an arcade kinda thing.
Where there's smoke...
While he can technically not be antagonist, chances are you're reading too much into the story.
This can cause the "carrot at the end of the stick" effect
almost in every new game
The opponent not next to you
Boom goes the dynamite
Tells you how much time you got left
The reason "antidote" exists.
without it, mages really would be just a bunch of pansies.
Never admit you got it...
even though you did
Innovative and simple, without it you'd be wondering if that really was heaven's door you were knockin'.
To some proof that they indeed are "Teh sux" or "1337"
If you can dodge a wrench, you can dodge a hadouken.
(~Insert Pattern~), counter that, rinse, lather, repeat.
Immediately complicates the story of any game.
When you just can't stand.
Boy meets girl, Girl meets boy, Boy gets girl flowers, Girl gets abducted by Nazi/Aliens/Evil Twin, Boy saves girl. Any Questions?
Doesn't have to be in order.
A convenient plot device. Are you one?
Makes it possible to see yourself three times at the same time while standing behind yourself when your were your grandfather.
from the mini-jump, to scaling buildings in a single bound.
A staple in most action games that boils down to Simon says in tune to a cutscene.
Neat little things that are sometimes missed without a FAQ
When a game ceases to be a game and lets you enjoy a sandwich.
Sometimes this is just a Game Over Screen, Sometimes he is even a character in some games. Death is always an annoyance though.
Because you REALLY needed to look at THAT dude's sweat in high def.
Done right, EPIC. Done wrong, regular enemy with more health.
THE close-quarters weapon
THE not-close-quarters weapon
Is there a cool dude in your game? Chances are he's wearing a pair.
As if cut scenes did not make any more sense at times.
M. Knight Shyamalan
Just when you think a game is resolved it gives you the big ol' middle finger and basically lends itself to a sequel.
I always imagine them in old school RPGs as that one douche who just goes "..."
Milkin' the cow for what its worth.
Milkin the calf for what its worth.
Not the exact same cow, but close enough.
And the saga continues whether you like it or not.
A hero villain sandwich that is easy on the villain part.
I don't know if its a trap or not anymore! *sobs*
Because you know you wanna look like 90% of the dudes you play as.
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