C2C's forum posts

#1 Edited by C2C (831 posts) -

I didn't really like episode 2, but I think that this DLC will really depend on how much love you had for the first Bioshock. It did some really great things, but I just wasn't feeling it like I did episode 1.

I thought the stealth sections were broken, even without the peeping tom vigor. The AI was pretty dumb, and you can pop in and out of the vent systems and murder everyone within a large radius. Maybe its just me being spoiled by actual stealth games (MGS), but I was not enjoying the gameplay at all. I will say though, Irrational did a fantastic job of making me really afraid of messing with the big daddy. There were some other nitpicky issues but whatever, I didn't really come to this DLC for the gameplay.

Storywise, I didn't see where it was going but was really disappointed on the payoff of what the ace in the hole was (Even Elizabeth kinda was like "This is it?" when she finds it). I also have a really hard time believing Elizabeth could not figure out a better way of saving Sally, even with the limitation of constants and variables. That and the fact that Elizabeth fit in too well with the lead up to Bioshock 1 bums me out. The Daisy stuff was disappointing, but not a deal breaker. I also really didn't like Atlas being such an important part of the DLC, since his arc in Bioshock 1 was the thing that made me stop playing after the twist. There's probably an argument on how episode 2 nullifies the moral choice in Bioshock 1 (a game all about choice and the lack of it), but I'm not gonna make it since its just getting nitpicky on just thematic stuff.

Episode 2 was well made and I thought the other stuff like visual and audio direction were pretty good.Heck even the scenes taken in isolation were pretty good. I just wasn't feeling the gameplay or the story.

#2 Edited by C2C (831 posts) -

I really liked Brave Fencer Musashi. And I will agree with you that is a well made game, and that the ability to gain abilities from enemies was really rad. I also agree that the soundtrack was also really well composed. I really only disagree with two statements that aren't really about the game.

I think this game wipes the floor with the sorry ass of any Zelda game. That's right, I said it. Okay, in all fairness, I've never been much of a Zelda fan, not that I really have anything against them. In fact, I don't think the series was even on my radar back then.

Not even gonna argue this. I disagree with your opinion on multiple levels, but seeing as you only gave Ocarina of Time about half an hour, I don't think that a debate is warranted on this end.

The sequel isn't really a bad game. It has some neat boss fights and more RPG elements, but has nowhere near the same feel of the original.

Dude, no. That game was not good. The original had a variety of ways that it freshened up gameplay, and had a sort of whimsy tone with the lighthearted story. The sequel really focused on combat and was generally pretty bland with the story. The ending with the white text on the black background was one of the laziest endings I have ever seen. I mean I dug the art style and music, but when Kingdom Hearts 2 came out later almost better than every way I couldn't help but feel a little ripped off.

#3 Edited by C2C (831 posts) -

I will go against the grain here, and say that you should totally give Dota 2 a shot after about a week or two. Everybody is right in that last hitting in Dota 2 is a much greater deal in that game, but it's still free to play and it is much easier to get a party of Giant Bomb duders to help you out than in League of Legends. League is still however the easier game of the two to get into the Moba scene, especially if you want to go at it with random teammates.

However if you are absolutely against last hitting tension, try to get into the closed beta in Strife as they make last hits count for nearby teammates instead of just the last hitter. Its very rough right now since it just got into closed beta, but a major design philosophy in that game is about lessening player toxicity.

#4 Posted by C2C (831 posts) -

Man, Jeff was right. We are doomed.

#5 Posted by C2C (831 posts) -

From a pure design point of view? I would probably say Dwarf Fortress. I love the hell out of it, but it is just so clunky and takes so long to do anything. All the systems beneath the interface however make it an amazing game, but getting to do anything in that game is an endeavor.

#6 Posted by C2C (831 posts) -

It always surprised me the low scores that the Bloody Roar series got. Yeah they were dumb fighters, but I don't think that the audience or the developers really expected or wanted the deepest fighter to come out of that series.

#7 Posted by C2C (831 posts) -

Hoo wow, .hack is a series that I have a love/hate relationship with. It has such an interesting story and premise which they build up so well, until they squander all of that on the fourth disc. I wish that somebody would pick up the game within a game premise and make a better game out of it.

#8 Posted by C2C (831 posts) -

@c2c said:


Was it best moment? He was really high on the ending chapters to that game.

That sounds about right. My memory is a bit hazy as to the actual category when Brad spoils those particular story beats, but I definitely remember the crew saying that Brad had to spoil the part he was jazzed up about to really discuss the game. So they give a little bit of an indirect warning before Brad spoils the story if you wanna hear the podcast.

#9 Edited by C2C (831 posts) -

@madlaughter: While I don't think the ending itself was spoiled, some very important story elements near the end do get spoiled for Dead Rising 3 in the best story category (which was day 3 or 4 I believe?).

EDIT: I am actually not even sure it was best story category, but I do know Brad had to spoil stuff Dead Rising 3 during one of the podcasts.

#10 Edited by C2C (831 posts) -

I will preface this by saying that I agree with your conclusion (there needs to be more nuance to this discussion than "OMG the tits are huge = misogyny). I will be the huge jerk here and say that most of the blog's arguments are either bad assertions, or the arguments need more to them. I will say however, that the blog made a couple of good poitns, so kudos on that. I will address the problems I see with the blog behind a spoiler tag, so that a huge wall of text doesn't take up too much space.

EDITS: they were made.

So right from the get go, the blog says that no one is really talking about a female character's role in a video game's story. That is really incorrect, as that is probably one of the more focused on aspects about this whole topic. An important part of the debate is how a female character's appearance typically defines her role in a video game rather than personality. While I agree that the industry is improving with better female characters, the concern is whether there is enough of them. An interesting point I was kinda disappointed that the blog didn't touch on, was how bad the argument is that female characters lack personality. When characters in general (male and female) lack personality in video games, saying that female characters lack personality is pretty weak when their male counterparts fare no better.

The point about dudebro games is kinda weak. This would be a very excellent point if the blog had something to show that dudebro's don't want to be like gears of War/CoD. But the blog is essentially countering an assumption with another assumption. The blog can't just say that the assumption that most dudebro's wanna be like dudebro games is "pants-on-head retarded" without some hard numbers that your assumption is more accurate than their assumption.

Two of the common ground points are weak. The third point is great for story based games, but doesn't really address multiplayer focused games where cliches are usually used. The fourth point is assuming that video game players actually care about the people who make the game. While its very easy to point to high profile figures like Miyamoto and Kojima, does anybody really follow up on the credentials on who worked on games like Madden or Need for Speed? Be very careful of attributing traits that are really only present in the enthusiast crowd. I am with you that there is probably more common ground to be shared, but the blog didn't do a good job at showing it.

The point regarding the industry are generally pretty good. While the "stagnation of the industry will lead to its doom" point is predicting a doomsday scenario that I don't entirely agree with, I will meet you halfway and agree that it is a very bad thing for the industry.