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Cabbage_TheMan

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Halo 2 Fever

Lately I have been thinking a lot about Halo 2.  In high school I played this game non-stop. 
 

  1. Wake up
  2. Go to school
  3. Go home
  4. Play Halo 2 online
  5. sleep
  6. repeat
 
There was something about the clear system that the game created that I found comforting.  Memorizing map layouts, amount of shots it takes to kill someone, et cetera.  In retrospect, did I show signs of asbergers?  Sure, but I miss it.  It has been far too long since a game like this has come around.  Halo 3, in my eyes, was largely a disappointment because of the way they simplified it.  In Halo 2 there were varied levels of skill.  In Halo 3 there were just shit players and awesome players.  Many people left that game for Call of Duty 4.

After COD 4 was released I think the shooting genre really just changed entirely.  Players became obsessed with the concept of customization and load-outs in multiplayer. 
 
Will we ever see a return to the formulaic, chess-like gameplay of Halo 2?  I surely hope so.  I've had enough of the customization.
15 Comments

15 Comments

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Cabbage_TheMan

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Edited By Cabbage_TheMan
@TooWalrus@Cabbage_TheMan said:
@Slaker117 said:

How exactly did Halo 3 simplify the gameplay formula?

I was referring to the difference of skill levels in the games.  I was learning new strategies in Halo 2 after a full year of playing.  I played Halo 3 for about a month and was as good as every other player out there.  I mean, it's possible that the players just got better, but I don't think that is the case. 
 
Halo 2 player tiers: 
  • Pro
  • Good
  • Mediocre
  • Shit
Halo 3 player tiers: 
  • Pro
  • Shit
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MisterChief

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Edited By MisterChief

@TooWalrus said:

@Cabbage_TheMan said:

In Halo 2 there were varied levels of skill.

I'm curious about what the hell this means.

It is really difficult to explain. Basically the game was a lot more janky than subsequent games and this jank translated to added depth.

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toowalrus

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Edited By toowalrus

@Cabbage_TheMan said:

In Halo 2 there were varied levels of skill.

I'm curious about what the hell this means.

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Nick

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Edited By Nick

@Cabbage_TheMan: I was thinking the same thing about Halo 2 until you mentioned CS, now FUCK there's a game I used to play every spare moment in highschool!

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Cabbage_TheMan

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Edited By Cabbage_TheMan
 @kashif1 said:
well there is always the CE remake

 I wasn't really as fond of the first Halo :/
 
@iDarktread said:
@Cabbage_TheMan: Just play Quake Live. That's working out nicely for me. 
 
Quake Live freaks me out.  It's so fast! 
 
  
   
I'm actually thinking that the CounterStrike for consoles might be what I'm waiting for.  Hopefully that will come out right away next year.
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iDarktread

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Edited By iDarktread
@kashif1 said:

@iDarktread: true but if they dont have a "Halo 1 weapons and abilities" playlist i would be very surprised. 

  
Welp, just saw this video for the first time. Looks like there are giving the option to remove bloom. Hopefully it will be a title update that applies both here, and on Halo: Reach. Look at 4:15. 
 
I am so damn excited.
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Edited By kashif1
@iDarktread: true but if they dont have a "Halo 1 weapons and abilities" playlist i would be very surprised. 
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iDarktread

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Edited By iDarktread
@Cabbage_TheMan: Just play Quake Live. That's working out nicely for me. 
 

@kashif1

said:

well there is always the CE remake

Unfortunately, CE Anniversary is just using Reach multi-player on Halo 1 maps.
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kashif1

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Edited By kashif1

well there is always the CE remake

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Edited By Gargantuan
@Babylonian said:

Man, I totally fell into the same "School -> Halo 2 -> Sleep" cycle freshman year of high school. No regrets, though. That shit was the funnest. SMG / Magnum was my jam!

No no no no! SMG/plasma rifle was the coolest combo!
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Edited By babylonian

Man, I totally fell into the same "School -> Halo 2 -> Sleep" cycle freshman year of high school. No regrets, though. That shit was the funnest. SMG / Magnum was my jam!

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Cabbage_TheMan

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Edited By Cabbage_TheMan
@blacklabeldomm said:

At least number 4 isn't smoking pot like some people I knew in highschool.

I'm a clutch player.  I gotta keep my edge haha 
 
@Slaker117 said:

How exactly did Halo 3 simplify the gameplay formula?

I was referring to the difference of skill levels in the games.  I was learning new strategies in Halo 2 after a full year of playing.  I played Halo 3 for about a month and was as good as every other player out there.  I mean, it's possible that the players just got better, but I don't think that is the case. 
 
Halo 2 player tiers: 
  • Pro
  • Good
  • Mediocre
  • Shit
Halo 3 player tiers: 
  • Pro
  • Shit
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Slaker117

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Edited By Slaker117

How exactly did Halo 3 simplify the gameplay formula?

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Vinny_Says

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Edited By Vinny_Says

At least number 4 isn't smoking pot like some people I knew in highschool.

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Cabbage_TheMan

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Edited By Cabbage_TheMan

Lately I have been thinking a lot about Halo 2.  In high school I played this game non-stop. 
 

  1. Wake up
  2. Go to school
  3. Go home
  4. Play Halo 2 online
  5. sleep
  6. repeat
 
There was something about the clear system that the game created that I found comforting.  Memorizing map layouts, amount of shots it takes to kill someone, et cetera.  In retrospect, did I show signs of asbergers?  Sure, but I miss it.  It has been far too long since a game like this has come around.  Halo 3, in my eyes, was largely a disappointment because of the way they simplified it.  In Halo 2 there were varied levels of skill.  In Halo 3 there were just shit players and awesome players.  Many people left that game for Call of Duty 4.

After COD 4 was released I think the shooting genre really just changed entirely.  Players became obsessed with the concept of customization and load-outs in multiplayer. 
 
Will we ever see a return to the formulaic, chess-like gameplay of Halo 2?  I surely hope so.  I've had enough of the customization.