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#1  Edited By clearoutlines

I wrote detailed and well cited respons elike 6 times but the system keeps telling me I can't post it, so fuck it.

The 9 series cards are mandatory for VR because they support multi resolution rendering in hardware. This reduces the resolution of the peripheral regions of the screen and stitches the completed image together. The barrel distortion would waste those pixels anyway. Even at 1:1, the ideal setting, this reduces the render resolution nearly %30. more aggressive settings will be used to squeeze better performance out of the minimum spec cards.

Oculus "recommends" a 970, but a 970 is the minimum. I'd need to look up if the 960 technically has multi-res, it may be capable of some very limited VR. Nvidia recommends the 980, and with good reason. For one, these "theater" applications are pushing DirectX rendered to a texture. The segmented memory on the 970 may become an issue in these type of applications, depending on what game + virtual "theater" or "virtual desktop" you're using. Only time will tell on that, though I suspect there could be issues with the few games that really do use 3+GB of RAM actively.

goddamitdont delete this post GB.

edit: thank you gb godz.