Bethesda made this gigantic world and then filled it with nothing but loot and enemies. There isn't much room for roleplaying when the only way to interact with the world is to kill stuff. Just two types of quests. Kill stuff or get stuff and on the way to said stuff, kill stuff. I think there was only one instance of my 10+ charisma stat making a difference. After I saved Nick some low life mob boss stood me up and I convinced his right hand woman to shoot him. One enemy less. That's all it did. No interaction with her afterwards. Other parts that stung have already been recounted in this thread.
After New Vegas it seems even more obvious that Bethesda have no clue how to make a good RPG. Which is too bad because I still enjoy walking around their worlds and nobody does it like them. With every new game those worlds feel less and less alive or believable. Just stuff. It's not even worthy of being called a sandbox.
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