@marino: I didn't remember Eastern Keep at all until I read that web page, and then when I was reminded of them, the only thing that came back to me was bad experiences in Velious, like how they used to come into Kael with 4 or 5 groups, when there were just a few people soloing and maybe a couple pick up groups, and they'd just take everything over. So you're probably right that I just didn't see them around that much before Velious. Anyway, I for one look forward to reading any posts you make about Old EQ :)
@poserwannabe: There were definitely some really terrible moments in EQ. Reading that archive post marino linked reminded me of a lot of things, about both myself and about others, that maybe I would have rather left forgotten. But there were also some real highs. And in my case on at least one occasion they came back to back. When I was new I was really into exploring. That's the main reason I always felt like I was a couple levels and a couple weeks behind the people at the front of the pack, even though I was putting in just as many hours as they were. That tended to get me into trouble, in addition to keeping me behind the curve. One example of when it did was when I was 20ish went into Runnyeye with a group of randoms who invited me soon as I showed up. I was relectunt to join cuz they were way far in, I didn't know any of them, and I was a stranger to that place. But they were persistent, so I joined. Long story short, things went sideways, I didn't even know which way to run, group disbanded and they bailed, leaving me naked outside runnyeye with my corpse and my stuff in the worst possible place. And at that point in the game there was only one person I felt I knew well enough to ask for help with something like that. And he wasn't online. One of the worst things that ever happened to me in EQ. I was sitting there contemplating what I was gonna do when I got tells from a couple people (learned later they were a couple in real life) I'd met in Crushbone (previous adventure as an explorer which went a lot better!) a few days earlier, asking what I was up to. Soon as I told my sob story they were on their way to me, without even being asked. Took many hours for them to get there (no fast travel then, nobody was high enough) and for the three of us to get down to where my corpse was, but we did it. And then the three of us held down that area where a full group of six had failed, and left there with some pretty good loot, which restored some of my hurt pride. And with that, one of my worst memories also became one of my best memories. I think that's part of the secret recipe that other games are missing. Without those brutal lows, the highs wouldn't be as spectacular. And for every sleazy creep in EQ, there was also a hero. Other games have the sleazy creeps but nobody really gets a chance to be a hero anymore, because nobody ever really needs help, anymore.
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