@cowbs Excellent work, sir! I really appreciate you taking the time to walk through this stuff, it's a fantastic example of an in-depth glimpse into game development in a more accessible format (as opposed to something like the GDC Vault).
That flat production structure at ND sounds fascinating, is there anywhere I can learn more about how you guys manage your day to day tasks vs. larger scope items like milestones without production overhead?
As someone who has been a producer/project manager in games and now other tech industries, your comment about how 'not-so-good' producers end up being a source of friction really struck a chord. In my mind, my role is to help engineers on our teams do what they love to do, and what they excel at: create awesome systems that solve interesting problems. Unfortunately many producers introduce complications to a project, and I'm always trying to keep myself in check to ensure I'm not getting in the way of anyone doing what they need to do on our teams.
I actually appreciated the ad, my membership renews in a few weeks and wouldn't have paid attention until the full price was charged. Cheers for saving me some cash!
craves's comments