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Cuuniyevo

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Cuuniyevo

263

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Cuuniyevo

263

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@zanny said:

In terms of counting bytes for binary systems (the ones and zeroes), 1 megabyte is actually 1024 kilobytes, not 1000 as some have mentioned here.

I'm still annoyed by the whole renaming to kibibyte and mebibyte thing. Multiples of 2 in binary to represent how computers actually work is so much nicer than boring decimal. =[

However, my annoyance aside, the industry did officially change the definition of kilobyte to be 1000 bytes, and megabyte to be 1000^2 bytes, etc. to keep it in line with the metric system. Microsoft still uses the old way in Windows file management, but the previous poster wasn't wrong.

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Cuuniyevo

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I always thought that was a legit fall and I thought I recalled Jeff mentioning his ass hurt for days afterwards on one of the bombcasts. Regardless it's an iconic moment. Gaddamn I love these guys.

I would not be surprised in the slightest that he accidentally hurt himself even though the fall was intentional. A bean bag chair isn't really a stable surface to fall on, and I think the crashing sound was him bouncing off of it and hitting the floor for real.

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Cuuniyevo

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And I'm POSITIVE if those were written anytime past 2015, the ASCII graphics would be in "major factors" rather than "minor."

I don't believe people have gotten more sensitive as time has gone on, but I believe they have gotten more pretentious about minutiae.

Ehh, I dunno about that. People don't seem to have a problem with ToME, the graphical version of ADOM, Dungeons of Dredmor, etc. An ASCII mode is icing on the cake at this point, not a major factor.

The main sticking point I've seen in Steam reviews, curators, etc. is whether or not a game's real-time or turn-based. Graphics and unlockable progression aren't that big of a deal compared to the basic gameplay mechanism.

Maybe I just haven't seen the same annoying arguments you have, I dunno. =]

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Cuuniyevo

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Good run, Ben!

I think the term rogue-like should be reserved for turn-based, tile-based, run-based games. If it's missing any one of those aspects but is otherwise similar in tone, it gets "downgraded" to a rogue-lite, which is a much more open genre tag. If it isn't similar enough, then many purists get annoyed at the misnomer because ultimately, genres are supposed to make it easier to understand what someone is talking about. They're shorthand, so they don't have to describe every part of it before you get a clear mental picture. I used to know exactly what someone meant when they said a game was a rogue-like, but now? They might be talking about a third-person action platformer or a first person shooter or Stratego. If the genre definition is relaxed too much, it means nothing and serves no purpose. Traditionalists might seem obstinate but there is a modicum of value in what they're holding on to. It is not in any way a judgment on the quality of the games, but instead, a desire for clarity.

Part of my definition is based on the other "-like" genres, Doom-like and Civ-like. You would not describe a real-time strategy game as a Civ-like, because the basic way you play a game is so important to its identity. Likewise, you would not describe a third-person shooter as a Doom-like, because your perspective on the game world is also so important to its identity.

If your shooter isn't like Doom, just call it a shooter. If your strategy game isn't like Civilization, just call it a strategy game. If your run-based game isn't like Rogue, just call it a run-based game.

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Cuuniyevo

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@dolphin_tequila: Yes, it does work as a complaint, and no, it's not dumb. Some people are not in the mood for a dark and depressing game (I haven't played it yet, so cannot speak to its quality). Some can compartmentalize these things and some can't. They're not wrong for having a different experience than you.

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Cuuniyevo

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@ramone said:

How spoiled will I get on the plot of Hades if I listen to the Best Dad section? I've completed a few runs now (mabye 4?) so have a decent idea of what's going on (I think?)

Very. They talk about the ending and some of the backstory for character motivations.

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Cuuniyevo

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@hansberg said:

If this series has taught me anything thus far, with its single episode, is that the term 'Rogue-Like' and 'Rogue-Lite' are even less accurate a name for a subgenre than 'Metroidvania'. This is NOT to say that Rogue is, to me, a bad game; only that now that I have finally witnessed Rogue in action, the subgenre labels seem even more ridiculous.

Yes, this is why some of us try to play whack-a-mole with the Tags on Steam. Lately, some people have been using the term "Action Roguelike" which is still silly, but more acceptable. The better term for the modern genre would be "Run-Based" since that's basically the only common denominator.

Unrelatedly, my favorite Rogue-Like is ADOM. Highly recommended, and it has a sequel in the works next year. =]

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Cuuniyevo

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@lemmox:Probably true. xD

I usually play stealth games non-lethally or close-to-it, when possible. I also really like games with "moral" choices like in BioWare RPGs and the low/high chaos in the Dishonored series. If it's a really fun game, I'll play through multiple times with different styles, but the first time through I almost always play as a "good guy". So I usually try to spare the underlings if they seem like they deserve a second chance. In the opening of Syndicate, even if you can make a snap-judgement about the boss being evil, it's not as immediately clear to me that the red-shirts are. I also did my best to avoid killing any civilians, the police and royal guards in my playthrough.

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@lemmox: I more meant the bit near the end of that mission, where he allows the kid to be taken to a clinic but says their wages have to be docked. The first part of the mission could be construed as him just being frustrated at the accident and his migraine (he mentions wanting laudanum for his head), but the scene towards the end is explicitly oppressing them.