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Dasbag

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Dasbag

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#1  Edited By Dasbag
@nethlem said:

@colonelrick: It's in the text description from the subs:

"If you’re interested in going above and beyond to support Star Citizen’s development, there’s no better way than a development subscription! Subscribers get a variety of unique addons available nowhere else, which are created using the money paid into subscription fees. Products like Jump Point and Wingman’s Hangar could not happen without our generous subscribers!"

Maybe it's just a funny way to word it and they are only talking about the perks listed below that text. But to somebody not familiar with the tons of terminology used around the game it's not really obvious what they mean. Is an addon not the same as an module? In other games an "addon" usually means added content akin to an expansion pack.

It's stuff like that where i get suddenly get careful with my money, because i don't want to buy the "wrong" stuff and end up missing out on something. Same applies to the descriptions of the Ships that come with the different packs. The Scout pack has the Aurora, which gets advertised as "Utilitarian to a T, with ample of upgrade room". The Bounty Hunter pack comes with the Jumpworks 300i, it's description lacks anything of substance in that regard, expect for the mention of "particle guns" and "dogfighting".

So when i buy the Bounty Hunter pack and get the Jumpworks 300i, am i gonna be stuck doing only "dogfighting missions" because it lacks the upgrade/cargo room compared to the Aurora? Or are the differences in potential for those two ships only minor? Tbh things like that should already be somewhat fleshed out, regardless of how early WIP this all is.

They can't expect everybody to be a Wing Commander buff, who knows all the ships designs and weapons from all the past games from the back of their head.

I guess that's also part of the reason why i'm so bummed out, i went to their site ready to spent some money to get in. But seeing all those spending options, some of them feeling like you are missing out if you don't go there, just discouraged me from spending any money at all. Do i buy the Aurora? Or would i rather want the fancy looking 300i? (I like fancy looks but not at the cost of performance) Maybe i ought to find a buddy and we share the cost for the Constellation? Maybe spending all that extra money is pointless and you can use the Aurora to earn an 300i in a couple of hours? So many options, so little explanation of what they actually boil down to in the end :/

I am a subscriber. The exclusive content no one else gets is that we are given news and concept art information months before normal members and our own forum.If we subscribe for a year we also will get a printed jumpoint magazine and an ingame title. Not that pay to win if you ask me.

Also the Voyager Direct store is optional, of course you cant earn the stuff ingame because there is no game. You don't have to purchase those guns and the stuff available in the store is not unique to subscribers.

Im sorry but the whole reason I made my post is because I got tired of reading people with zero knowledge or misinformation absolutely blasting it. If you have all these negative thoughts and lingering suspicions why dont you go to the forums and actually ask for it to be clarified instead of being negative and perpetuating things that arent true.

https://forums.robertsspaceindustries.com/categories/question-answer

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#2  Edited By Dasbag

I have been following this project since the start and will try to clear up some misconceptions because tons of people have the wrong idea. If I miss anything ask a question and I can try to clear it up when I get home from work tomorrow.

As a start this game has no subscription fee, as a result in order to further development and maintain servers they are adding a micro transaction store, with that being said it is OPTIONAL. You can buy everything from there ingame. Also theoretically if a rich player wanted to buy everything through the store they intend to put a cap in so you couldn't literally buy yourself into power. You wont be able to buy a ship thru it only credits and ships will cost tons making it a discouraging affair.

As for the Idris corvette that was offered in limited quantity, as far as I know there are around 500 purchased at the moment. Take into consideration that 265,086 people have flocked to the site so these numbers will be insignificant and not enough to make a difference. Also the fact its a larger ship wont make it a auto winning asset as there will be cheaper ships that can essentially kite it with anti capitol ship torpedos. This is to make the use of fighter escorts a necessary thing for these ships. As for the buying into winning by pledging for a ship this is also nonsense. You may own an Aurora but just because I own a freelancer or 300i does not mean you cannot hurt me. Skill ultimately plays into this, each ship will have its flaws such as the larger ships needing a crew of 4 to operate normally. Ships will be modifiable so that cheap Aurora can be modded with better powerplants and engines to turn into a fast interceptor or tuned down for fuel efficiency. While some ships are designed specifically for combat there are other variants for other roles and you can modify each ship to serve a need.

unfortunately ships need to cost something. People pledging for them is what has brought this game here so far. Making money for a newer or different ship model is not intended to be a hardcore grindfest, it will take a few days of casual trading and other activities that will scale up depending on the ship size but it is to be expected. Most of these posts kind of irk me because its people making wild assumptions and taking everything to its extreme when Chris Roberts has been completely open on what his plans are and how he is going to avoid the pay to win model. You wont find this information by reading a bandwagon chain of posts stating the same negative non researched statements however.

Yes I pledged into this game on faith but Chris is a well known developer who has delivered consistently good quality games, they also recently released the hangar module with no delays which also goes a long way in showing they have the skills vision and credentials to make this.

For those who skipped this text, having money doesnt buy you skill and that is a flawed way to guage a games quality as each ship will have its own advantages and disadvantages. A cheap ship isn't necessarily a bad ship.