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dbene

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dbene

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Can everyone agree that the Scene in Attack of the clones where all the jedi are fighting the flying Watto creature things ....is the dumbest looking scene in Star Wars history.

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dbene

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The crappiest part about them were the special effects IMO. Considering they came out in a similar time frame to the LotR series.....the special effects and contuming in those movies destroy the prequels.

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Phantom Menace takes a lot of crap but an argument could be made that it has the best light saber duel of all the movies. Plus, Darth Maul was friggin awesome.

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Peanut Butter and Banana sandwiches are awesome with Mayonaisse.

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@zevvion said:

@dbene: I just don't get it though. If you vault over enemies you are invulnerable. Even if they have special abilities that prevent you from doing so, you will still take no damage. It means you can get out of any fight. No matter if you are fighting 8 or 180 orcs. They have 0 chance of killing you, unless you allow yourself to be killed. Yes, I died once in the game as well by the AI, because I kept trying to fight stubbornly as I didn't understand what was taking me down (it was a Captain with a bow that killed me in one hit it turned out). But you run, regain health and can keep fighting whenever. You can break line of sight in 10 seconds. You can just spam square and hit triangle every so often and you'll win almost any fight.

Yes, once you are fighting 4 Captains at once it gets a little bit more complicated, but not really. It just takes time, not effort. I found myself getting bored of it at some point and because the Nemesis system is nonexistent unless you force yourself to die, so the main draw of the game was just not there. I found myself unequipping all runes to make it more challenging, but it doesn't really help. I committed suicide on purpose once to try and get the Nemesis going, but that just felt dumb.

I should go back and finish it, but I am not being drawn to the game at all. It has so much potential, but doesn't deliver on any of it.

I think I just chose to stand in there and fight more than you. Because on the front end of the game nearly EVERY fight I had seemed difficult. At first I tried running but never got any missions completed.

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@zevvion said:

@patrickklepek said:

This would usually be enough, but Shadow of Mordor goes steps further with its Nemesis system. When a random enemy kills you (and you die often), they're promoted within Sauron's personal army.

I'm starting to think I've been playing a completely different game than the people on these forums. The combat is so easy. If you manage to get beaten you can just run away and they'll 'lose sight' of you within 10 seconds. How did any of you die more than, let's say 5-ish times?

I do agree that Mordor had one of the better set ups for its death mechanic I've ever seen. A really good in universe explanation and it ties into its other systems like the Nemesis system. Remarkably well done. Unfortunately all for naught for me; I barely ever died. I wish it had difficulty settings to actually make the Nemesis system matter.

I'm glad you bring this up Zevvion because I have a noticed a huge variety in how hard SoM is to people. I had a VERY tough time with the first few hours of the game while a gaming buddy of mine says he is only died like 3 or 4 times the whole game. I am guessing I have died at least 50 times in the first 6-7 hours of the game. I am guessing if you are still highly trained/honed in the Batman style combat that it would be pretty easy. However, I had not played the Arkham games in a while and I found the combat pretty tough. Of course I knew that I could always run away, but early in the game I was trying to complete some missions. Seems like before I could ever get a couple of guys down more showed up and even a couple of captains. Before I knew it, I would be facing like 75 orcs in a delapidated Temple. I always had the option to run but I kept trying to fight it out and complete a damn mission. It seemed to have a hard learning curve. However, now the combat has came back to me (the Arkham style) and I have unlocked a few abilities and things are coming more natural. I don't know if I just suck as a gamer or if other experienced gamers had similar experiences to mine but IMO I think the experience I had was better than what you had. Dying in that game was half of the fun and uniqueness IMO.

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Great article by Patrick. I like the way certain games do a great job of dealing with the absurdity of death and the fact that you "come back" alive again. One game I can think of that does this really well is Prey. When your main character dies you enter the "native American Spirit World" and have to complete a type of "mini game" to get back to the real world. I can't remember but it seems as if how well you complete the mini game affects the amount of "life" and "spirit" you have when you respawn. It tied in nicely to the Native American theme of the game and made sense in the narrative (even if the mini game did become a little tedious at times.

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dbene

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#9  Edited By dbene

I quit plenty of jobs before I started my career as a teacher. Fortunately, I have been working steadily for 14 years as an educator. Before that most of my jobs were in summers or part time while I was in school. When I quit those jobs I always loved it at first and then felt guilty later because I had less money and I knew deep down I was being lazy. I would eventually go find another job. The point is, most of us feel better when we are employed. If you are young ...don't sweat it just go find yourself another job. If you are an older person and bouncing around with these menial jobs, I would encourage you to go back to school and get an education or a skill set of some sort and go find a career that will truly make you happy and not sad that you have to go into work everyday. It really matters in the overall quality of life.

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@nickhead:

Tomb Raider reminded me a lot of Assasin's Creed moreso than Uncharted...the "tombs" were the same as the "tombs" in AC 2....except for the ones in AC 2 were more complex.