If I'm playing a game to see the content and the dump it I play it on easy. If I'm genuinely interested in a game and it has four difficulty settings then I will choose the second hardest difficulty.
SteamWorld Dig was pretty good. I was tempted to go back and get some more of the upgrades, but without another to challenge to use said upgrades on....
Gunpoint is really a lot of fun, and it has a lot of really cool emergent design. You can hook up a single switch to multiple things at once and it's actually quite brilliant.
I also contend that most good games from that year were quickly supplanted by sequels/updates.
Edit: See I think the scope of this thread is a little too broad. Hindsight is 20/20 and I don't think I'd trade 1994's games for 2004's games. However, comparing years in a vacuum is pretty counterproductive. Games evolve and change over time, and comparing 1994's games to the ones from 2004 is pretty dumb. I guess I'm judging "weakest year in games" by how fast the games became irrelevant.
I would love some scripted retrospective presentations. Maybe interviewing some developers with old war stories to tell. Barring that, I would love to see more shotgun style livestreams where they talk about old games for about 15-30 minutes at a time.
I've been using steam for a little over 2 years. I'm at 283. Traded lots of my physical games to gamestop for PC versions, humble bundles and my family only gives amazon cards or steam cards for any celebratory event.
Personally I hate physical goods. I don't want a collectors box or shirt, or poster. I want the game nothing more. I've spent years living a pretty minimum life-style. Most of my books, all my movies and the vast majority of games exist solely in digital form.
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