Something went wrong. Try again later

demontium

This user has not updated recently.

5084 1801 215 151
Forum Posts Wiki Points Following Followers

Serious Blogging Episode 5: Sequels vs Rehashes

 So I came across this in the SMG2 forums and well just read it and I thought it proper to do a blog response since this seems to be quite a big issue.

 Diamond said: 

@demontium said: 

Small changes that are not substantial and do not onnovate the gameplay through sequels is what Halo is all about. 
So online play, dual wielding, coop play, recordable demos, editable level layout, multitudes of new items, abilities, weapons, and vehicles, new storylines, all new levels, new graphics engines, new hardware platforms, new control systems, new graphical and sound assets are all small insignificant changes?  Stop kidding yourself.  If Super Mario Galaxy 2 comes out with 3 new suits, all new graphics (both content and engine), all-new abilities for Mario, and an online mode I'd call that a full sequel. "
Sure if you exclude the fact that there were not multitudes" and that you packed halo 2 and 3's changes into one to make it seem bigger and that they could have all been done through DLC and that the only new control was RB to reload and- I will stop there, and the engine was still recycled and just cleaned up for Halo 3 and re-used in ODST and- OK I am sorry I said I would stop how rude of me. 
 
You are looking at it in this way: changes are the things I can use or choose in the game. 
 
No mario revamped itself graphically, musically, gameplay-wise, presentation-wise, and it had many hours of extra gameplay to boot. These are the criteria on which games are reviewed. They do not have sections for number of items added or the like.
 
Mario will and does not need and online mode, but Nintendo would do it great I am assured. 
 
Have you seen the graphics in SMG2, they are a dynamic leap from SMG. 
 
It is not about how many suites they added or the new modes that are in it, it is all about how new the gameplay is, and mario can reinvent itself through, say, an extra jump ability (the wave of the wiimote). Wow, sounds stupid and used in other games right? Well the way Nintendo does it is design the whole game around timing and utilizing that jump (or any other ability/suite/item) in a different and unique way. 
 
Thats what separates A sequeal from a Re-hash.  


21 Comments